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ERA III
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Berserker Online
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Post: #271

Archer30, really? I thought they were always in a separate pac. Maybe it's special decorative object, which can be manually placed on map>


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27.09.2020 16:54
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Archer30 Offline
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Post: #272

Well, these 2 defs are also in wog - animated trees.pac from ERA 2 so you get that idea.

Edit: Sorry, it's more complicated than I thought. Let me show you screenshots below.
Left: Vanilla (static)
Middle: WoG main pac (animated)
Right: WoG Animated Tree (animated)

So basically the avlpntr6.def from animated tree pac doesn't make trees animated (becoz it's already animated), instead it change the shape and size of them.
My suggestion is just remove avlpntr6 and avlpntr7 (def+msk+msg) from wog if your idea is elimating animated trees.

Btw, you might also wanna do a file comparison between animated trees.pac and the main wog pac. As I see there are a few mutual files, which might also be considered removing.
Black - same
Red - different

List of mutual files (in text)
(This post was last modified: 27.09.2020 18:41 by Archer30.)
27.09.2020 17:02
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Berserker Online
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Post: #273

Archer30, thank you very much for detailed investigation. Added everything to TODO. Will be fixed.


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27.09.2020 18:11
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XEPOMAHT Offline
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Post: #274

От msg, как от необъяснимого наследия вога, можно было бы вообще избавиться в ERA (например, проект MoP спокойно обходится без msg).
27.09.2020 23:44
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Berserker Online
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Post: #275

XEPOMAHT, подскажи, пожалуйста, как? Затронет ли это редактор карт?


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28.09.2020 00:55
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RoseKavalier Offline

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Post: #276

^Replace 'msg' to 'msk' in maped and in Grayface patch, done.
28.09.2020 01:09
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Raistlin Away
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Post: #277

А что вообще хранится в этих файлах?


Создал новый глобальный мод: WoG Ultra Edition
28.09.2020 01:41
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RoseKavalier Offline

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Post: #278

(1) Width
(1) height
(6) mask of 8x6 cells with defined color
(6) mask of 8x6 cells with defined shadow
28.09.2020 06:52
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Raistlin Away
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Post: #279

RoseKavalier, ok, thanks!


Создал новый глобальный мод: WoG Ultra Edition
28.09.2020 13:30
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Berserker Online
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Post: #280

Do I understand correctly, msg is 1 to 1 odd copy of msk?


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28.09.2020 16:45
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XEPOMAHT Offline
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Post: #281

(28.09.2020 16:45)Berserker Wrote:  msg is 1 to 1 odd copy of msk?

Естественно. По крайней мере на MoP за 5 лет отказа от msg проблем в редакторе обнаружено не было.
28.09.2020 17:18
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Berserker Online
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Post: #282

XEPOMAHT, нужно ли что-либо где-то патчить, как пишет Rose? В коде патча GrayFace msg обрабатываются, ищутся и т.д. Ты просто их удалил из pac-ов без каких-либо проблем?


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28.09.2020 19:49
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Archer30 Offline
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Post: #283

Hi Berserker, I've got players reported that ERA 3 is not compatible with ExaGear, they are confused about it since it works great on ERA 2.46. Udated VFS is the reason I guess?
28.09.2020 19:54
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Berserker Online
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Post: #284

Archer30, I think so. Era 2 has much simplier/higher level VFS implementation, which does not work with Unicode paths and does not handle many things. Though, it's safe to use on ExaGear-like emulators.

Perhaps, it's possible to restore it some day as a separate VFS of era 2.dll for systems without Unicode file names, but currently it's not in priority.


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28.09.2020 19:57
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XEPOMAHT Offline
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Post: #285

(28.09.2020 19:49)Berserker Wrote:  XEPOMAHT, нужно ли что-либо где-то патчить, как пишет Rose?

Все строковые переменные, содержащие msg, заменяются на msk.

(28.09.2020 19:49)Berserker Wrote:  В коде патча GrayFace msg обрабатываются, ищутся и т.д.

Формат полностью совпадает, если что, исходники патча ведь есть, там можно посмотреть, если что-то заработает не так.

(28.09.2020 19:49)Berserker Wrote:  Ты просто их удалил из pac-ов без каких-либо проблем?

Просто удаляются 1 кликом мыши из архива.
28.09.2020 20:21
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