Впервые в виде мода для ERA доступен продвинутый редактор карт от RoseKavalier — «Unleashed Editor» v1.20.
Кратко: must have.
Сняты ограничения на опыт героев, уровни навыков, отрицательные значения, количество объектов (до игровых пределов).
Исправлен ряд багов, таких как невозможность дать сборный артефакт герою со старта в редакторе WoG.
Иконки в панели инструментов стали большими.
Доступно больше спрайтов SoD.
Можно устанавливать менее 4 глобально разрешённых вторичных навыков и др.
lol, I was away all day - don't recall making this thread - Thanks Berserker I presume))
I became aware that dialogs created through DialogBox() can be shown incorrectly in some systems. I have begun the long work of converting them all to WINAPI (sigh) which should resolve those issues.
F4-F5-F6-F7
Unleashed does not modify these, for them to work you need to have the basic WoG functionality I guess. I could always disable them exclusively when launched from H3Unleashed.exe.
F4, F6, F7 do call error (unavailabe to find specified file) (Click to View)
Если для ERA PLUS, то там по путям должны лежать соответствующие программы:
Code:
Герои 3 HD-мод F4 Запустить игру с HD-модом HD_Launcher.exe
Справка по ERM F5 Открыть справку по ERM Software\erm_s\erm-help 2.81d full rus.chm
Редактор архивов F6 Открыть редактор игровых архивов Software\MMArchive\MMArchive.exe
Редактор монстров F7 Открыть редактор монстров Mods\ERA+\EraPlugins\MCrEdit\MCrEdit (Typhon Edition).exe
Quote:[+] Previously WinAPI DialogBox dialogs are now rendered using h3maped's MFC Dialogs, providing compatibility
[+] Corrected a number of small issues in Random Dialogs
[-] Battlefield Explorer's X and Y edit controls will show full extents on all systems
[-] Fixed an incorrect tagging of Random Objects taken from the object palette
Internal optimization (lots!)
Most users shouldn't see any differences from the last version; this affects mostly older or non-windows operating systems.
The last point means that the code base for Unleashed isn't quite as messy as it used to be. There's still a lot of work to be done in that area but my goal is to eventually open-source H3MEAPI and parts of Unleashed as I did with SoD_SP.
(This post was last modified: 27.03.2020 06:16 by RoseKavalier.)
Will someday unleashed editor be able to influence RMG by modifying and producing a free spawn of objects on the map to which the default game is currently limited? For example, being able to generate in RMG the four hills of the emissaries that are banned from the random map and only available in WOG campaigns.
I don't ask for much, I just wish that the object types and terrain types are fully compatible and that RMG can generate them on any terrain without limitation.
Don't tell me that this should be done with ERM, because RMG can easily generate them with an editor patch, but the one with Typhon is not very smart and doesn't allow me to generate pandora boxes in the water, for example.
(This post was last modified: 27.03.2020 06:49 by V_Maiko.)
@V_Maiko
RMG is a beast of its own which I don't care to tackle right now while there is so much else to do.
A few years ago I dabbled into making a Market of Time plugin and instructed RMG to generate some of them. The code is probably still somewhere on my old repository.
Since Creature Banks is already an existing RMG template, there might be little or a lot of work needed.
@Berserker
Indeed, indeed... this is my 3rd or 4th major rewrite of Unleashed code... I'd say I'm 50% through with this one so there is light at the end of the tunnel.
BASE contains all the files to run H3Unleashed as a standalone.
LATEST update contains incremental files compared to most recent BASE.
If LATEST update is older than BASE, then one should update both, otherwise LATEST is sufficient.
Last I looked, the other link in OP was older than 1.22; that version brought in the Battlefield Explorer which needs a few extra PCX and DEF to work correctly. I'll make a ERA-lod with minimal assets.
Berserker, Grossmaster, не хватает коммента касаемо как людям обновляться правильно.
Quote:качаем базу 1,20
ставим руссификатор 1,20
или же
Quote:качаем сразу полный пак 1,22
качаем обнову 1,23
ставим руссификатор 1,23
если 1,20 просто вручную обновлять до 1,23, то будут ошибки отсутствия неких картинок в Battlefield Explorer
А простой обыватель так не сможет самостоятельно подготовить полноценный мод 1,23, на мой взгляд.
Я б сделал, да, уже не сегодня... ближе к выходным (я вышел на работу в 1ую смену) - если кто не опередит.