Hi folks
PerryR from HC here
I have a problem with a mod I'm currently making and the issue seems to be the only one left bevor finishing the mod. Maybe you have an idea how it can be solved.
So the Mod should add a Master and Grandmaster level to every secondary skill.
Creating the skills, effects and setting the descriptions in the right moment seems no problem so far. What I did is create and ert file with all skill descriptions from Basic to Grandmaster and every time the Hero Screen is called (!?CM2 Trigger) the script checks for skills of the hero has, and sets the description accordingly. This works surprisingly well. I also found a solution for the level up procedure.
What I cannot get solved is the problem that I cannot change the attribute
Basic, Advanced, Expert as it shows in the Hero Screen. Only way to change seems is directly in the SkillLev.txt found in the H3bitmap.lod
but this of course is global and cannot work with my script.
Here is an example of how it should look like (with changed SkillLev.txt file):
And this is how it currently looks like and it totally destroys immersion of the effect of having new skills!
I tried to remove the Expert line completely and shift the skill description on row higher but it does not work. I can provide the ERM code if necessary.
So maybe someone has
Master Wisdom :D and an idea what could be done. In return, I can offer this Mod at some point to the community.
Best
Perry
Edit: By the way, how to use the Spoiler fkt to hide the pictures?