Berserker
Posts: 16657
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15.07.2009 05:49 |
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Valery
Posts: 2196
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I started with script 25 but it has no command which shows the commander was given. So I guess they are hardcoded? It brings the dialog where you can choose the class, but it ends right after you choose. No actions involving !!HE receiver. Maybe because there is no commander "slot"?
I never play with commander so I was kinda helpless here.
(This post was last modified: 15.07.2009 06:10 by Valery.)
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15.07.2009 06:09 |
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Berserker
Posts: 16657
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15.07.2009 06:27 |
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Valery
Posts: 2196
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ZVSE
!#UN:P5/0; [Map isn't wogified]
!#UN:P900/1; [Stack Experience is enabled]
!?FU12345;
!!COx16:T3;
!#TM1:S1/999/1/255;
!?TM1;
!!DO12345/0/15/1:P;
Thanks, it is even better, as the clerics (8-15) also will get it.
(This post was last modified: 15.07.2009 06:39 by Valery.)
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15.07.2009 06:37 |
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Valery
Posts: 2196
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I am stuck with a script. I want to prohibit to a might hero to gain any expert magic school. There are two ways but both are driving me crazy:
1)Magic is offered until advanced. How to avoid being offered expert afterwards?
2) Magic is offered until expert but when the hero launch a mass spell, it goes advanced. Still I have the problem of the mouse pointer: when a mass spell is launched the pointer is not on a unit. When an advanced is launched a unit must be selected.
Any ideas?
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30.07.2009 13:16 |
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Berserker
Posts: 16657
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Quote:Any ideas?
A lot of them )
1) You can do as I did in Phoenix-Mod: custom skill system. It means that default hero leveling dialog becomes useless.
Quote:2) S$1/$2/$3; Set primary and secondary skills that a hero can take. $1 = Set/check/get a +1 primary skill (0...3) Format PK. $2 = Set a next level of left second skill (-2,-1.0..27) Format SS -2 = do not change -1 = not allowed to choose (no skill) 0... = number of secondary skill $3 = Set a next level of right second skill (-2,-1.0..27) Format SS
You can use HL trigger and replace expert schools with another skill or (if no more slots)
Code:
-1 = not allowed to choose (no skill)
3) Before battle save states of for magic skills of both heroes and set to advanced magic if expert magic is detected. After battle restore previous values.
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
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30.07.2009 13:23 |
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Valery
Posts: 2196
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How come I never saw the Phoenix mod. Where I can download it please?
Yes I already scripted the first option, but what happens when all the 8 skills are mastered except the magic ones? The game will have no choice but offer the expert?
The third option is very interesting. However some people can complain about wasting a level for acquiring a ghost skill.
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30.07.2009 13:28 |
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Berserker
Posts: 16657
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30.07.2009 13:33 |
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Valery
Posts: 2196
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It is big to translate? I found the link and downloading it.
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30.07.2009 14:40 |
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Berserker
Posts: 16657
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30.07.2009 14:54 |
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Valery
Posts: 2196
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As hard as it could seem, I think any mod or scenario or script should be done first in english. Only then to be translated. It allows it to be much more tested and appreciated. i know it is hard, as I already translated in english huge texts. I play right now M&M7, following the MM&6 and compare. I am near the end, as soon as I finish I will start Phoenix mod (without manual). it is not like every day we get a mod out...
A few hints maybe?
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30.07.2009 15:11 |
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Berserker
Posts: 16657
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30.07.2009 15:15 |
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Valery
Posts: 2196
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I already love it from what I read
The bugs are inherent. A mod without bugs means it use old concepts. Death to the bugs!
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30.07.2009 15:19 |
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Berserker
Posts: 16657
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30.07.2009 15:40 |
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Valery
Posts: 2196
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It comes as .wog file. Does it install as any other or there is something special to be done, as I see many files which have no correspondence in original. I see all the scripts were modified. It needs ERA or 3.58?
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30.07.2009 17:13 |
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