Darkloke
Posts: 383
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(23.05.2009 13:35)Darty Wrote: but look how many infos hota has there,and how many infos wog has.
And? I think if the project isnt released yet, there is no difference how much info about project was posted.
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23.05.2009 17:06 |
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Darty
Posts: 97
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yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
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24.05.2009 21:34 |
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Darkloke
Posts: 383
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(24.05.2009 21:34)Darty Wrote: yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
I still see no reason to do this. When u are a serious developer and want people to buy ur game, then u should do advertising, PR and etc. When u are a modder, its more than enough just to say that u are working at the mod. Thats all.
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24.05.2009 21:57 |
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Darty
Posts: 97
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i allready knew that,but i just said the fans will be even happier if you post more news that just:we are working...
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24.05.2009 22:14 |
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Darty
Posts: 97
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well i didn t asked for tens of screens and hundred of pages...1-2 screen and 1-2 lines about the project once a month will do i think...how much can this take?3 minutes?
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25.05.2009 00:05 |
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Darty
Posts: 97
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yes,the graphics of bastion were shown since 2005 or 2006,but screens about the other 2 towns(some old graphics of grove are also on hc),new artifact,new units,or some infos of what 3.59 will bring,the progress so for,estimated time left(if possible) and stuff like that...
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25.05.2009 03:20 |
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Valery
Posts: 2196
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If you are soooo implied and interested with WoG, why don't you learn to script, join 3.59 team or HoTA so we can cry on you every day for screens? I don't understand why people which obviously are not interested how it works keep bashing on those who create it. Find another hobby until it is released.
Now, on topic:
A thing I discovered: generating a random value with R# does not work in TM triggering a battle:
!#TM18:S2/160/1/2;**tan player every day
!?TM18;
!!VRv655:S0;
!!VRv655:S0 R12; **generate a random value between 0 and 12
!!IF&v655=10:Q1/21/163/1^Ambush!^;
!!HE29&w34=3/v655=10:T1/1/1/62/2;
...etc
The script above is generating the SAME value every turn...
And now:
When using T (random value generating from the PC's internal clock) it solved the problem
!!VRv655:S0 T12
Any know why one works and the other not?
(This post was last modified: 25.05.2009 10:54 by Valery.)
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25.05.2009 10:49 |
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Berserker
Posts: 16657
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25.05.2009 23:00 |
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Valery
Posts: 2196
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Thanks!
(This post was last modified: 26.05.2009 10:26 by Valery.)
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26.05.2009 02:28 |
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Valery
Posts: 2196
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I have a question for Darkloke:
I want to change a spell name:
I used
Action.txt
H3sprite.txt (empty)
H3bitmap.txt (inside is the Sptraits.txt modified)
Inform.txt
When ran update WoG can't start anymore. I changed only the name of a spell to start. Is there a special program to change the Sptraits.txt or I need something else?
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28.05.2009 04:31 |
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Darkloke
Posts: 383
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(28.05.2009 04:31)Valery Wrote: Is there a special program to change the Sptraits.txt or I need something else?
Use ERM scripter (open txt-files as tables) to edit such files.
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28.05.2009 10:02 |
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Valery
Posts: 2196
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Well, I only wrote a name, changed water walk to dissipate. And WoG was out since then.
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28.05.2009 10:16 |
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major
Posts: 146
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Maybe you need one more file InstMult.txt. Inside you need wrote
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28.05.2009 13:38 |
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