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Смешанные Нейтралы II
» Mixed Neutrals II
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Berserker Offline
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Posts: 16657
Post: #151

PerryR, nope, you control the minimum and maximum number of generated stacks via other 2 options. Thus it's possible to have 1-4 stacks, but not 5-7, for instance.


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23.03.2022 13:48
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Elmore Offline

Posts: 608
Post: #152

PerryR, it is easier to fight without losses against divided neutrals. That's why I'm for a random number.
With MIX_NO_SPREAD and setting from 1 to 4 different neutrals in a group, it works great.


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25.03.2022 09:44
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Archer30 Offline
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Posts: 1175
Post: #153

Berserker, hi! There is a small compatibility issue of the DL dialogue with other mods and I wonder if you would change it a bit.
Image: SUhRw0k.png
This dialogue occupies any type of right-mouse click on a monster stack.

I wonder if you would consider adding these restrictions
It would be very helpful for mods coming with the same need of RMB on neutral monsters. They can use Ctrl + RMB when detecting Mixed Neutral is enabled for example.

Or do you prefer other mods using SN:Q in this case? 102


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(This post was last modified: 02.04.2022 14:03 by Archer30.)
02.04.2022 11:32
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Archer30 Offline
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Posts: 1175
Post: #154

I spent an hour replacing the frames in UN44 and found that they did not show in the Mix Neutral dialogue.

In the end, I realised that it's not UN44 this mod's used, it's monprt44.def, a new def added in ERA 3 after the release of this mod.

I hope this finding is helpful for mod makers, especially Grossmaster and Suft, you both have added new creature sprites for your mods and you should probably consider updating their related icons.

Download the updated Pikemen/Orcs icons made by toriko94


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 19.06.2023 18:05 by Archer30.)
19.06.2023 17:15
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Berserker Offline
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Posts: 16657
Post: #155

Afair, pictures in monprt44.def are reordered by creature index.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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20.06.2023 22:10
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Archer30 Offline
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Posts: 1175
Post: #156

It would be hard to imagine if you redirect all the monster IDs to UN44 index 148


Latest ERA mods and scripts in development - My GitHub
22.06.2023 06:31
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