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Berserker Offline
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Posts: 16657
Post: #1141

V_Maiko, I don't know. Didn't investigate editor behavior at all. Possibly, there is a solution. Try to contact RoseKavalier. He wrote nice patch/mod called "Unleashed Editor". Perhaps, it can become a feature of updated editor.


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19.03.2020 04:56
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RoseKavalier Offline

Posts: 118
Post: #1142

Try to make it a different subtype, that way it can have its own land properties.

If that doesn't work then you need a patch for mapeditor, and for the game itself; you'd essentially be creating a new object subtype and need to teach RMG to use it.
19.03.2020 17:31
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V_Maiko Offline

Posts: 610
Post: #1143

Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?
07.04.2020 04:13
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Elmore Offline

Posts: 608
Post: #1144

(07.04.2020 04:13)V_Maiko Wrote:  Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?


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07.04.2020 13:28
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V_Maiko Offline

Posts: 610
Post: #1145

Mr.S, No, I mean EXTERNAL DWELLINGS It can be cumulative, that script doesn't make dwellings become cumulative like normal dwellings.
07.04.2020 19:55
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ElfbI Offline

Posts: 325
Post: #1146

Вот кстати да, тоже хотелось бы, чтобы жилища "восьмого" уровня накапливали существ для съема. Опционально хотя бы.


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11.04.2020 00:35
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V_Maiko Offline

Posts: 610
Post: #1147

ElfbI, From what I saw, no one knows the answer or they don't give an indication of how to start doing something like this, since neither in the ERM tutorial guides you to something like this, I'm assuming that it's something hard coded and it is difficult to achieve.

As I said on the discord server, "I understand that it can be hardcoding, but it's time to spice up level 8 creatures. We can no longer say that these creatures are special, unique and exclusive, they no longer specials since ERA was released, they need to be cumulative in their external dwellings."
(This post was last modified: 11.04.2020 04:26 by V_Maiko.)
11.04.2020 04:25
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RedScare Offline

Posts: 1
Post: #1148

Добрый день.

Есть идея реализовать режим игры autochess/battlegrounds(hearthstone) на движке HOMM3.
По сути, это навигация между городом и полем боя.
Какое время находишься в городе, строишь, закупаешь войска, качаешь умения у героя,
потом автоматически начинается бой с одним из семи игроков, потом опять город и т.д.

Может ли кто подсказать, насколько сложно добавить такой режим игры/карту?
Позволяет ли движок игры/редактор карт реализовать это малой кровью или нужно будет погрязнуть в ассемблере?
(This post was last modified: 11.04.2020 05:06 by RedScare.)
11.04.2020 04:46
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Berserker Offline
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Posts: 16657
Post: #1149

V_Maiko, did you try to turn option "Level 8 dwellings act as usual" and change dwellings population manually?

RedScare, прямо на текущий момент понадобится использовать несовсем интуитивный язык скриптов — ЕРМ. Скачайте любую сборку Эры и загляните в Help\Erm manual.


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11.04.2020 06:25
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V_Maiko Offline

Posts: 610
Post: #1150

Berserker, I don't understand how it is "change dwellings population manually" Sorry but I'll tell you that I always had that script enabled, but it never affected the external dwellings so that creatures always accumulate per week.
(This post was last modified: 11.04.2020 09:33 by V_Maiko.)
11.04.2020 09:33
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Algor Away
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Posts: 3881
Post: #1151

RedScare Wrote:Есть идея реализовать режим игры autochess/battlegrounds(hearthstone) на движке HOMM3.

RedScare, я когда попытался такое сделать, у меня получился BattleHeroes 96-copy
Только там я в процессе разработки плюнул на метания между полем и городом и вынес все развитие непосредственно в бой.


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11.04.2020 11:35
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ElfbI Offline

Posts: 325
Post: #1152

V_Maiko, as said, that option is placed into exe (hardcodded). By the way, it worked with accumulation for 8 level in old WOG.


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(This post was last modified: 13.04.2020 22:46 by ElfbI.)
13.04.2020 22:43
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daemon_n Offline
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Posts: 4343
Post: #1153



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14.04.2020 00:09
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ElfbI Offline

Posts: 325
Post: #1154

daemon_n, я уже себе скриптом поправил. Но в нем приходится каждый день делать циклы по всем жилищам восьмого уровня, что жрет ресурсы.



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(This post was last modified: 14.04.2020 02:19 by ElfbI.)
14.04.2020 01:34
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daemon_n Offline
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Posts: 4343
Post: #1155

ElfbI, в общем, плагин на сервере есть, и в след релизе уже в сборке будет.


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14.04.2020 01:55
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