Berserker
Posts: 16657
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19.03.2020 04:56 |
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RoseKavalier
Posts: 118
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Try to make it a different subtype, that way it can have its own land properties.
If that doesn't work then you need a patch for mapeditor, and for the game itself; you'd essentially be creating a new object subtype and need to teach RMG to use it.
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19.03.2020 17:31 |
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V_Maiko
Posts: 610
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Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?
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07.04.2020 04:13 |
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Elmore
Posts: 608
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(07.04.2020 04:13)V_Maiko Wrote: Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?
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07.04.2020 13:28 |
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V_Maiko
Posts: 610
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Mr.S, No, I mean EXTERNAL DWELLINGS It can be cumulative, that script doesn't make dwellings become cumulative like normal dwellings.
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07.04.2020 19:55 |
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ElfbI
Posts: 325
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Вот кстати да, тоже хотелось бы, чтобы жилища "восьмого" уровня накапливали существ для съема. Опционально хотя бы.
The dreams you kill will break your heart
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11.04.2020 00:35 |
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V_Maiko
Posts: 610
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ElfbI, From what I saw, no one knows the answer or they don't give an indication of how to start doing something like this, since neither in the ERM tutorial guides you to something like this, I'm assuming that it's something hard coded and it is difficult to achieve.
As I said on the discord server, "I understand that it can be hardcoding, but it's time to spice up level 8 creatures. We can no longer say that these creatures are special, unique and exclusive, they no longer specials since ERA was released, they need to be cumulative in their external dwellings."
(This post was last modified: 11.04.2020 04:26 by V_Maiko.)
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11.04.2020 04:25 |
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RedScare
Posts: 1
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Добрый день.
Есть идея реализовать режим игры autochess/battlegrounds(hearthstone) на движке HOMM3.
По сути, это навигация между городом и полем боя.
Какое время находишься в городе, строишь, закупаешь войска, качаешь умения у героя,
потом автоматически начинается бой с одним из семи игроков, потом опять город и т.д.
Может ли кто подсказать, насколько сложно добавить такой режим игры/карту?
Позволяет ли движок игры/редактор карт реализовать это малой кровью или нужно будет погрязнуть в ассемблере?
(This post was last modified: 11.04.2020 05:06 by RedScare.)
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11.04.2020 04:46 |
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Berserker
Posts: 16657
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11.04.2020 06:25 |
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V_Maiko
Posts: 610
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Berserker, I don't understand how it is "change dwellings population manually" but I'll tell you that I always had that script enabled, but it never affected the external dwellings so that creatures always accumulate per week.
(This post was last modified: 11.04.2020 09:33 by V_Maiko.)
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11.04.2020 09:33 |
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ElfbI
Posts: 325
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V_Maiko, as said, that option is placed into exe (hardcodded). By the way, it worked with accumulation for 8 level in old WOG.
The dreams you kill will break your heart
(This post was last modified: 13.04.2020 22:46 by ElfbI.)
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13.04.2020 22:43 |
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daemon_n
Posts: 4343
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14.04.2020 00:09 |
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ElfbI
Posts: 325
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daemon_n, я уже себе скриптом поправил. Но в нем приходится каждый день делать циклы по всем жилищам восьмого уровня, что жрет ресурсы.
The dreams you kill will break your heart
(This post was last modified: 14.04.2020 02:19 by ElfbI.)
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14.04.2020 01:34 |
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daemon_n
Posts: 4343
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14.04.2020 01:55 |
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