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Typhon v. 2.9
» Инструмент мододелов из MoP для ЭРЫ
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Archer30 Offline
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Post: #316

V_Maiko, thanks!

So I noticed that commanders use the same projectiles with SOD creatures. Is there a way I can sperate them?

But anyway, what's the name of the projectile def for commanders?


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(This post was last modified: 03.03.2020 16:47 by Archer30.)
03.03.2020 16:46
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Berserker Offline
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Posts: 16657
Post: #317

V_Maiko, did you check for Groove mod? There is a function to set shooting def to creature. It presents in Groove and Covenant town mods, afaik.


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03.03.2020 16:55
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V_Maiko Offline

Posts: 610
Post: #318

Berserker I have not tried these mods in years, I even thought they were obsolete with the passing of the versions
03.03.2020 18:08
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Berserker Offline
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Post: #319

V_Maiko, nope, since I ported them to Era 2.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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03.03.2020 18:13
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V_Maiko Offline

Posts: 610
Post: #320

Next week I will release 'New Upgrades with Typhon' is a work that I am doing with great care and most faithful to the creatures of Heroes 3 that we have. Some will say that it is unnecessary but it is an ambitious project that with the help of scripts will be perfect.
04.03.2020 03:21
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Berserker Offline
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Post: #321

V_Maiko, good news! New mods are always appreciated.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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04.03.2020 03:58
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Archer30 Offline
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Post: #322

V_Maiko, I'm eager to see your new mod Sm


Latest ERA mods and scripts in development - My GitHub
04.03.2020 19:40
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V_Maiko Offline

Posts: 610
Post: #323

Archer30 In fact it would not be a mod, but a complement, also tried to fix that error of 'Services: The line is not found in the text resource' and that only happen when you alter Zcrtrait.txt, however, this is not the case in Typhon and that's why I am not able to fix it. Most likely, this is having conflicts its parameters in Typhon with its scription in WOG.
04.03.2020 21:49
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V_Maiko Offline

Posts: 610
Post: #324

Before the release of 'New Upgrades with Typhon' I have a problem that I can't solve, and the way the Devils moves is so unique that I couldn't replicate it perfectly in Typhon, I could adapt how it moves, but the sounds "XXXXEXT1.wav and XXXXEXT2.wav" don't work, so when they are teleported there is an absence of those sounds. Can you give me a solution?
(This post was last modified: 05.03.2020 23:59 by V_Maiko.)
05.03.2020 23:58
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XEPOMAHT Offline
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Posts: 2356
Post: #325

(05.03.2020 23:58)V_Maiko Wrote:  but the sounds "XXXXEXT1.wav and XXXXEXT2.wav" don't work, so when they are teleported there is an absence of those sounds.

Teleport (as Devils or Nyphs) sounds support - only Typhon 3.1.
06.03.2020 01:06
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V_Maiko Offline

Posts: 610
Post: #326

XEPOMAHT, I love ERA PLUS mod but I'll repeat it once again, I can't play or work anything on that mod, until someone translates into English. Once this is in English I'll expand my creativity there. I'd like that people like daemon_n could translate it.
(This post was last modified: 06.03.2020 01:38 by V_Maiko.)
06.03.2020 01:33
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XEPOMAHT Offline
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Post: #327

(06.03.2020 01:33)V_Maiko Wrote:  I can't play or work anything on that mod, until someone translates into English.

Thank you, but ERA+ is not popular, it is an underground modification intended for the Russian-speaking community. Now it’s very difficult to find a translator who could translate ERA+ into English for free.
06.03.2020 02:22
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daemon_n Offline
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Posts: 4343
Post: #328

XEPOMAHT, so i could make it, if will find some time later. Also will include it to the my assembly, if it is compatibilityRolleyes


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06.03.2020 02:32
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XEPOMAHT Offline
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Post: #329

(06.03.2020 02:32)daemon_n Wrote:  Also will include it to the my assembly, if it is compatibilityRolleyes

Для этого, как минимум, потребуется переделать все ERM-скрипты, связанные с городами, монстрами, банками и прочим новьём, отсутствующим в WoG (а в будущих версиях - и с героями в виду того, что добавятся куча новых). Если получится совместить с твоей сборкой - будет замечательно Ab .
06.03.2020 02:50
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daemon_n Offline
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Post: #330

(06.03.2020 02:50)XEPOMAHT Wrote:  Для этого, как минимум, потребуется переделать все ERM-скрипты, связанные с городами, монстрами, банками и прочим новьём, отсутствующим в WoG (а в будущих версиях - и с героями в виду того, что добавятся куча новых). Если получится совместить с твоей сборкой - будет замечательно Ab .

На данный момент есть возможность отлючить wog скрипты, да и переделать их, к слову, лишним не будет в любом случае.


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06.03.2020 02:52
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