AlexeevAV
Posts: 175
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(18.12.2019 14:00)Berserker Wrote: PerryR, he said, that resurrection has 5-6 turns cooldown. When you try to cast it, a message appears "There ar not creatures to resurrect".
AlexeevAV, нужно сохранение перед битвой, чтобы проверить работу воскрешения.
https://yadi.sk/d/fvkqmxssqGHidQ Как ни бился около 700 гремлинов и немного других так и не воскрешаются пишет некого. поэкспериментируй.
Можно конечно и переиграть по другому, но я специально подставил Гремлинов, чтоб не ждать когда будет момент.
(This post was last modified: 19.12.2019 18:01 by AlexeevAV.)
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19.12.2019 17:59 |
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PerryR
Posts: 460
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I made a little update to AC mod before I go on Chrismas holidays.
The update was mainly done to test the Mod on the new ERA 2.9, because there were a few bugs to fix for me. There might still be a few issues which will surely resolve over time.
Changes from version 1.3 to 1.31
- started to adapt mod to new ERA 2.9 version
- changed difficulty settings, its now independant from map-difficulty selection
- added a more clear indication for difficutly selection
- Scouting gold/experience bonus at high levels slightly reduced and halved the creatures to fight (easy mode :/)
- when clicking in Hero Screen now triggers advanced classes level up screen
- Now we have a Payday message
- When right-clicking system option, to make new difficulty settings, it gives warning about resetting all options
- Flat damage bonus for Fire Shield from Fire Magic reduced to +100 at expert FM
- fix with State of Shock modifier
- fix with 5% neutral upgrade per week option, could lead to neutral stack overflow on map
- fix Boots of Polarity work 100% now -> 20% of the time
- fix typo in Luck strike damage calculation
some changes were already uploaded days ago. The changelog is just to sum up. For everybody who wants to test on the new ERA 2.9 just go to ERA Plugins folder and delete the erm_hooker.era file.
Iam sure the Russian version/translation will be updated within the next days.
(This post was last modified: 20.12.2019 19:36 by PerryR.)
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20.12.2019 19:33 |
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Berserker
Posts: 16657
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20.12.2019 21:56 |
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PerryR
Posts: 460
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There were a dozen spots where i got erm error because i played sound with SN:P1; but now it needs to be SN:Pz1;
Then in CM trigger I set description for HScreen and used %Y.
In the next CM trigger I now had to set y-value again because it showed 0 value.
In future i want to use new triggers, that could clean up my code.
By the way, there is still the error with HE-1 receiver when you press enter to open HS under !?77004.
But appart from this little problem it works
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21.12.2019 13:19 |
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Berserker
Posts: 16657
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ERM was strange enough to allow z3 instead of 3 for UN:N, while in Era I check arguments type. Ok, will try to loose the restriction for SN:P.
What %Y behavior changed?
>>In the next CM trigger I now had to set y-value again because it showed 0 value.
I released 2.9.3 version, where it's fixed, though any local vars should be treated as belonging to single !?XX trigger only. If you save event parameters, better use global variable or SN:W.
Quote:By the way, there is still the error with HE-1 receiver when you press enter to open HS under !?77004.
I don't have it anymore in 2.9.3.
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
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21.12.2019 14:13 |
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PerryR
Posts: 460
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Iam fine with SN:P, i can adapt no problem. Thanks again.
Edit: 2.93 seem to fix all remaining problems so far
(This post was last modified: 21.12.2019 14:44 by PerryR.)
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21.12.2019 14:33 |
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Berserker
Posts: 16657
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21.12.2019 14:46 |
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AlexeevAV
Posts: 175
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22.12.2019 21:23 |
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V_Maiko
Posts: 610
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asandris, The one who did the translations for ACM was Daemon_n which is inactive for a while, so the most current version can't be published yet that language sadly.
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14.03.2020 19:44 |
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Elmore
Posts: 608
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asandris, Автор мода не знает русский язык, переводом занимался только daemon_n
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16.03.2020 16:38 |
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daemon_n
Posts: 4343
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asandris, как пожелаешь. Но перевёл я как смог (мне немало помог автор). Опыта ранее подобного не имел, потому могу сказать, что получиться у иных волонтеров должно не хуже Мне правда сейчас не до этого...
(16.03.2020 16:38)Mr.S Wrote: asandris, Автор мода не знает русский язык, переводом занимался только daemon_n
Как я уже сказал, мне помогали. PerryR часто приходил на стримы и отвечал на все вопросы, которые у меня были. Он даже усовершенствовал скрипт на заклинания, что позволило добавить разных родов окончания для их назвпний и описаний. Так что сам бы я там не справился. Если есть желание ( и время, мноого времени), можете проверить на Ютубе
Новейший Heroes Launcher
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16.03.2020 16:41 |
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