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Advanced Classes Mod
» New Class and Skill System for ERA
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BladeRunner Offline

Posts: 6
Post: #46

(12.11.2019 17:17)Berserker Wrote:  BladeRunner, добро пожаловать!
Какие именно стандартные WoG скрипты включены и не работают?
улучшеные вторичные навыки например эксперт волшебства берет ресурсы нарасстоянии и больше денег/опыта с сундуков и ресурсов с куч, грамотность герой имеет шанс выучить с получение уровня закл. уровень которого зависит от уровня грамотности, и т.д
я просто не понял баг это или разработчик специально все переработал с учетом что бонусы от самих классов + если оставить старые бонусы будет диссбалансно?
(This post was last modified: 12.11.2019 17:42 by BladeRunner.)
12.11.2019 17:39
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PerryR Offline

Posts: 460
Post: #47

Hi Bladerunner
some WoG options are disabled by default because they are not needed anymore. For example, bonuses as visiting some objects from a distance are now moved to Master/Grandmaster Eagle Eye, increased value from chests is now on Nobility skill. We tried to balance as good as possible and improved nearly every secondary skill.
I suggest you try out a bit the new gameplay first and see how it goes. If there is a specific option you want to have restored please name it and I will tell you how to enable it again if possible.
(This post was last modified: 12.11.2019 19:14 by PerryR.)
12.11.2019 19:10
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daemon_n Offline
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Posts: 4342
Post: #48

BladeRunner, это не баг. Изменены все опции, а стандартные воговские отключены намеренно, как написал PerryR.
Работа над переводом постепенно ведётся - укажу в его описании подобные тонкости, чтобы было как можно меньше вопросов и проблем.


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12.11.2019 20:20
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BladeRunner Offline

Posts: 6
Post: #49

Понял. Большое спасибо за ответы буду пробовать играть дальше, думаю со временем все пойму. Задумка очень интересная, очень с давних времен в Герои играю и у самого зарождались мысли подобного рода объединения в класс нескольких смежных навыков(главное ещё и по лору мыслить - здесь с этим вроде норм, конечно можно и ещё напридумывать...) я правда в голове попроще систему рисовал чем здесь) что то вроде - взял определенные вторичные навыки требуемые классом - они объединились в класс а дальше с прокачкой уровня(или через несколько уровней) какие то перки класса получаешь, хотя здесь вроде как похожее что-то и есть вообщем буду разбираться всем спасибо ещё раз за ответы и за то что не забываете Героев.
13.11.2019 00:04
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daemon_n Offline
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Posts: 4342
Post: #50

BladeRunner, верно, перки классов здесь есть. Пкм и alt или ctrl+пкм на иконки атаки, защиты и силы магии в окне героя показывают, какие могут быть перки. К тому же многие способности можно получить на 4 и 5 уровнях навыков (мастерский и грандмастеркий). Ещё сборники артефактов дают определенные перки. В общем, контента куда больше, чем кажется на первый взгляд, потому перевод и затянулся))


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13.11.2019 04:20
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PerryR Offline

Posts: 460
Post: #51

VERSION 1.03 is ready


We have high-quality translation into Russian language by Daemon_n, improved AI-handling of artifacts, reworked Fire-Shield mechanics, plenty of improved and changed artifacts, restructured mod files, new helpful tavern rumors, Hota like description for buff/debuff specialists, increased Luck cap, an epic new Dragon Set bonus and many more balance changes and fixes.

First of all, let me thank Daemon_n for his huge effort to the Russian community with his translation. It was not an easy task I can tell you!


Let me explain the thoughts behind some changes.

Now, why the Fire-Shield rework?
Tried to greatly improve the fun and use of Fire Shield spell.
The problem with that spell was that it actually required your troops to take damage to have any usefulness, also it was very difficult to calculate the reflected damage because it also depends on attack and defense value of the hero. Also, several creatures which should be immune to Fire Shield damage were not.

The new Fire Shield now is more like a spell and the damage depends on the spell power of your hero. The new formula for reflected damage is:
10% of melee damage +10*SP+25 with no magic school.
Sorcery, Fire Magic, Orb of Fire, Resistance, Protection from Fire all in the damage formula now. Also, several creatures are now completely immune to Fire Shield, like Black Dragons.
These changes make the spell much more useful early on and it is not so big pain to fight Effret-Sultans anymore. Remember it is a level 4 spell now.

New AI-Artifact equipment Mod included. The computer player will now always try to equip the best artifact for slots. In case you didnt know, the AI would never equip an Titan Gladius if his hand slot is already blocked by Centauren Axe, thus wasting a lot of potential with artifacts. This mod alone can make AI a much harder challenger.

Further, I changed the First Aid tent ressurection capabilities by limiting the amount of troops that can be resurrected during battle to 5% of total army HP. This will effectively deny the abuse of First Aid tent heal which we have since WoG introduced it.

In this version you will find several artifacts changed in their class. You ever wondered how a Diplomat's Ring or Eversmoking Ring of Sulfur are considered Major Artifacts? Or the Boots of Speed are only Minor class? Well not anymore, a change needed which should have been done long ago. Check documentation for more info.

The newest version of the mod can be found in the dropbox link and has the name Advanced Classes Mod [latest] older versions can be found in the backup folder. Russain version is available right next to it.


Full Changelog:

Download Link (Dropbox)use [LATEST]:
http://bit.ly/2Ixe3fX

Image: gundula6ek8m.png Image: statesmanmedalv5kso.png Image: difficultyoptionslxkdr.png Image: rosic7mkix.png Image: adriennentkng.png Image: royalarmorydjro.png Image: stoneskinspecialzxkpw.pngImage: nimbuselkev.pngImage: classsetbonusi8j63.png
(This post was last modified: 04.12.2019 01:42 by PerryR.)
01.12.2019 19:54
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Berserker Offline
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Posts: 16637
Post: #52

Congratulations with great release! Really appreciate it 177
Nice fire shielding solution, btw.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
01.12.2019 20:50
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LazyBard Offline

Posts: 14
Post: #53

Many thanks for your work, PerryR!
But can I ask have you succeeded in hero specializations changes?
02.12.2019 16:33
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PerryR Offline

Posts: 460
Post: #54

@LazyBard yes it will come. But for now, Translation and new version were more important. I will let you know when you can test the new Hero Sm
02.12.2019 23:50
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LazyBard Offline

Posts: 14
Post: #55

(02.12.2019 23:50)PerryR Wrote:  @LazyBard yes it will come. But for now, Translation and new version were more important. I will let you know when you can test the new Hero Sm

Great, thank you!
03.12.2019 11:33
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PerryR Offline

Posts: 460
Post: #56

Updated the opening post with link to Russsian version, thanks Bersy for hosting it @ hmm35.ru
And a swing of fresh pictures is also available Yes

What I forgot to mention, please delete the old version first before installing new version. If not, you will notice certain dialogues or messages appearing twice.
(This post was last modified: 04.12.2019 01:50 by PerryR.)
04.12.2019 01:48
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Sea Offline

Posts: 157
Post: #57

Правый клик на "Бесстрашный хранитель": "String not found"
05.12.2019 00:55
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daemon_n Offline
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Posts: 4342
Post: #58

Sea, надо перекачать - проблема в том, что был использован скрипт "Улучшенные артефакты", который и конфликтует, добавляя свои текстовые файлы.
В обновлённой версии мода скрипт принудительно отключается.


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05.12.2019 01:00
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Sea Offline

Posts: 157
Post: #59

Всё хорошо, но когда ко мне на 6й день припёрся вражеский герой со всеми статами под 40...
07.12.2019 12:43
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Berserker Offline
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Posts: 16637
Post: #60

Perry, could enemy hero come with 40+ primary skills on the sixth day?


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
07.12.2019 13:40
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