(13.02.2020 12:00)XEPOMAHT Wrote:
Странно, что только сейчас вспомнили о применении возможностей Unleashed Map editor в ЭРА , давно такие дела надо было включать в эровский установщик, раз оно там работает.
Hm, if memory serves I altered this dialog with Resource Hacker and not programatically; if Unleashed library is loaded for another exe there will be other similar graphical inconsistencies as originally I modified the exe itself rather than work through dll.
(13.02.2020 12:04)daemon_n Wrote: XEPOMAHT, насколько я знаю, он не был переведен.
Кстаааааати. Нашёл, что называется, себе работу.
Но там есть как минимум 1 баг - проблемы с вводом количества существ: не работают стрелочки.
Some updowns were modified to generate negative values by default. In 1.08 I reworked hero primary skills to range from -128 to +127 instead of -128 to -1... similar can be done to the rest of course; I personally found it more convenient to have direct access to generating negative values which is why they are set that way.
(13.02.2020 15:51)Berserker Wrote: Sorry, what's new in Unleashed Editor, as compared to Era editor with GrayFace patch?
Changelog is pretty long, here is
thread on HC.
Highlights:
* removed all object caps where relevant (some are unaffected, e.g. towns are still capped)
* enhanced numerical edit fields to allow all valid values (e.g. primary skills -128 to +127). Also added validation of these values
* extended combobox droplists
* extra experience levels for heroes, with hint about resulting level
* unbanned Lord Haart from SoD
* extra map sizes available, from 18x18 to 252x252
* terrain hotkeys (1 dirt, 2 sand, 3 grass, ...)
* modified manifest for modern appearance
* added 4th object palette column
* dirty hack to fix bug with WoG artifacts blocking equipment of combination artifacts
* count objects on map
* undo count 32 -> 100
* one-click-paste
* hero primary skills prediction
* extra Lod archive support
* replaced toolbar images
* map screenshot tool
* new drawing of grid and passability tools
* reworked town building tree to remove arbitrary requirements
* msg
files no longer needed
* remove/add all buttons for listboxes
* palette icons drawn on non-transparent pixels only
* also a bunch of stuff to work with SoD_SP