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Fnord's 3.59 WoG Scripts
» by Timoty Pulver
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Berserker Online
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Posts: 16660
Post: #1

Скрипты писались под ВоГ 3.59, но так и не вышли в свет.
Скачать: https://mods.hmm35.ru/fnord_359_wog_scripts.zip


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10.10.2021 15:13
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Archer30 Offline
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Posts: 1176
Post: #2

Thanks for sharing. I will try to add them to the wog options menu (at least some). Although I've never expected scripts for WoG 3.59 to have strings embed 102

WoG 3.59 scripsts + lua support. Era 4 -> make WoG great again!


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(This post was last modified: 11.10.2021 05:06 by Archer30.)
10.10.2021 16:28
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Fnord Offline

Posts: 1
Post: #3

These scripts are ones I originally wrote for inclusion in WoG 3.59 (which of course never happened as it was never finished or released).

Some of the scripts probably require some minor adjustments to work with ERA, especially where I used local Function numbers (negative number). Unfortunately I no longer remember enough ERM to confidently make changes to any scripts myself.

If anyone would like to include any of these scripts in any official releases (ERA, HOTA etc.) or any maps etc, with or without modifications, please go ahead!

I was particularly happy with several of the scripts, including Random Events and Gingko's Training Facility.
12.10.2021 02:38
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Ethereal Offline

Posts: 367
Post: #4

Если не исправлялось, то обратите внимание на скрипт 71 - wog fishing Well. В нём колонку (setup hint texts fo JHV version) можно удалить. Она ни на что не влияет, зато переименование работает даже при отключенной опции, да ещё и флаг "посещено\не посещено" отключает в описании объекта.


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(This post was last modified: 16.11.2021 12:25 by Ethereal.)
16.11.2021 12:24
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