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ERA III
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daemon_n Offline
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Posts: 4338
Post: #1366

Valery, hd mod tweaks for making all the games daily saves with unique folder names
<Misc.RenameRandMap> = 1
<Misc.TournamentSaver> = 1
<UI.Ext.ScenarioMgr.Folders> = 1


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Новейший Heroes 3 Launcher
01.06.2021 03:45
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Posts: 16488
Post: #1367

https://dropmefiles.com/LXgBX
[Gameplay] Daily quick save.exe


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01.06.2021 03:53
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Valery Offline

Posts: 2196
Post: #1368

Thanks both Sm

Btw, I can't make Yona run on this package. I took it from Panda's assembly but now all attacks show 0-1
01.06.2021 04:10
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Post: #1369

Valery, yep, Yona is outdated and was never released for Era 3. I recompiled it for myself a few months ago, sec.
https://dropmefiles.com/qYqOU


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01.06.2021 04:53
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Valery Offline

Posts: 2196
Post: #1370

Thanks for Yona.

Dailyquick savings doesn't work in Era3, doesn't like the old angel.dll
(This post was last modified: 01.06.2021 05:44 by Valery.)
01.06.2021 05:27
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Post: #1371

https://dropmefiles.com/igSZm
Quick Savings mod for Era 3
Mods\Quick Savings\Lang\quick savings.json
here you can edit savegame templates
using Tools\Era_Editor_Sublime\sublime_text.exe

I can rewrite the mod in ERM 2, will be much clearer and simplier. What do you usually used? "S" + F5 + Autosave per day?


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01.06.2021 06:01
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Valery Offline

Posts: 2196
Post: #1372

I needed multiple quicksaves for each day, which are not replaced by those next day, so F5 gave save (day of the game) then +1 for every save that day I think. I will look into template and try to redo

But also we didn't have at that time battle.save plugin so I had to create a quick-save before each battle
(This post was last modified: 01.06.2021 06:26 by Valery.)
01.06.2021 06:22
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Post: #1373

Modified script from the mod, so @day@ in templates will be replaced by absolute day number from 1..to 365+
https://dropmefiles.com/Rm3tb


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01.06.2021 06:25
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Valery Offline

Posts: 2196
Post: #1374

Oh thanks, you didn't let me work a little. You are just perfect
01.06.2021 06:27
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Valery Offline

Posts: 2196
Post: #1375

Looks like I have to work, F5 gives me same save then each day of the game isn't saved after end turn
01.06.2021 06:36
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Post: #1376

Mods\Quick Savings\Lang\quick savings.json
here you can edit savegame templates
using Tools\Era_Editor_Sublime\sublime_text.exe

Code:
{
  "eqs": {
    "this_day_savegame_name": "@day@_@player@",
    "end_turn_autosave_name": "@day@_@player@_End",
    "quicksave_name":         "@day@_@player@_Quick",
    "saved_msg":              "Saved!",
    "quicksaved_msg":         "Quicksaved!"
  }
}

Strange, will check it.


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01.06.2021 15:11
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Valery Offline

Posts: 2196
Post: #1377

Maybe just point me to what was incompatible in my script, its a few lines I think.

If I remember well (I have no era2 version to check...) it let me add a map suffix in save description (tew...) so I could store saves by map/mod, then autosave had day of the game and F5 created a quick save [number] so could have unlimited quicksaves for each day. That way I could get back to any previous action if things went wrong.
(This post was last modified: 01.06.2021 16:37 by Valery.)
01.06.2021 16:32
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Post: #1378

https://dropmefiles.com/PIcJT
Fixed script from your mod, I think. Replaced angel.dll call with

!!FU(SaveGame):Pz2;

The function is from Era Erm Framework. Many usefull functions there.


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01.06.2021 18:24
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Sandris Offline

Posts: 410
Post: #1379

Хотел узнать, можно ли этот крошечный мод/плагин на свободное изменение имен классов героев в зависимости от пола адаптировать под текущую версию Эры?

https://disk.yandex.ru/d/N36mr1HZPcWncg

Сейчас он, похоже, не работает.
01.06.2021 19:21
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Posts: 16488
Post: #1380

Нет, нужны исходные коды. Или со временем сделаем новый.


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01.06.2021 19:44
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