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ERA III
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Archer30 Offline
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Posts: 1117
Post: #2476

Berserker, igrik, thanks Thank_you


Latest ERA mods and scripts in development - My GitHub
21.12.2023 21:11
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Valery Offline

Posts: 2196
Post: #2477

Bersy, I have a strange bug, mod manager in Era 395 you made for me, it skips the .pac files when compressing. I tried 10 times, same issue. I had to use previous Era version to pack the map
25.12.2023 00:30
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Berserker Offline
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Posts: 16488
Post: #2478

Valery, I will report to SyDr, Mod Manager author. I took it from the latest Era Launcher. Probably, SyDr didn't notice the bug in his last releases.


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25.12.2023 00:39
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Berserker Offline
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Posts: 16488
Post: #2479

https://dropmefiles.com/NHhrt

Code:
Version 3.9.7 (12/2023)
------------------------
[+] Added support for arrays and primitive types in language json files, because they are often used as config files. Numbers are converted to strings, booleans are converted to "0" and "1", null values are ignored (the same, as key-value pair didn't exist at all). Arrays are treated as objects with monotonically increasing string keys ("0", "1", "2").

  Example json:

  {
    "creatures": [
      {
        "id": 2000
      },

      {
        "id":       150,
        "name":     "SuperRobot",
        "isGod":    true,
        "power":    77.345,
        "copyFrom": null
      }
    ]
  }

  Example script:

  !?FU(OnAfterErmInstructions);
  !!IF:M^%T(creatures.0.id) %T(creatures.1.id) %T(creatures.1.name) %T(creatures.1.isGod) %T(creatures.1.power) %T(creatures.1.copyFrom)^;

[-] Fixed bug: png resources where cached forever, causing visual glitches in mods like Random Wallpaper.
[-] Fixed bug: battle obstacles placement differed from SoD.


Version 3.9.6 (12/2023)
------------------------
[+] Added support for multiple language files in a single mod. Json files from Lang\[Language] directory have priority over files in Lang directory root. Current language is stored in heroes3.ini in "Era" section under "Language" key and defaults to "en".

It's recommended to keep any mod main language data in root "Lang" directory and alternative localizations in appropriate subdirectories (en, pl, ru, fr).

[+] Added new exported function to era.dll:
  // Changes current language code in memory without altering ini files or reloading already loaded data
  SetLanguage (NewLanguage: pchar): TDwordBool; stdcall;

  // Reloads all json files from "Lang" directory and current language subdirectory.
  ReloadLanguageData; stdcall;

[-] Fixed "SN:H" command and "OnAdvMapTileHint" event behavior. No hint is applied and no event is generated if tile is not visible by current player.


Коротко: баг с расстановкой объектов на поле боя исправлен, баг со случайными изображениями для интерфейса исправлен, json-конфиги стали удобнее.


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27.12.2023 23:58
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gamemaster Offline

Posts: 16
Post: #2480

Here is updated era-modern to 3.9.7 version
28.12.2023 14:19
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Berserker Offline
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Posts: 16488
Post: #2481

Thanks. I think we should try to use era-modern dll in Era Assembly by daemon_n to test its stability.


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28.12.2023 14:35
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gamemaster Offline

Posts: 16
Post: #2482

Agree with Bersy.
I did a lot tastings locally, but real test would be mass-test.

I would propose to have both dll versions for some time.
Let modern-era dlls be default. Then include script to replace modern-era with original and vice versa.
28.12.2023 15:05
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Berserker Offline
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Posts: 16488
Post: #2483

Ok, we'll try )


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28.12.2023 16:49
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Archer30 Offline
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Posts: 1117
Post: #2484

Hi, Berserker, it looks like OnGameLeave no longer works on exiting the game during battle. Not sure when the compatibility was broken between HD and era, but it's happening.
Can this be possibly improved?

Script for testing:


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 29.12.2023 08:45 by Archer30.)
29.12.2023 08:44
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daemon_n Offline
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Posts: 4338
Post: #2485

Archer30, we have also game bug fixes extended plugin 102


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29.12.2023 14:03
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Berserker Offline
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Posts: 16488
Post: #2486

I think it's some HD mod issue. Did you try with a bit older HD-mod version?


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29.12.2023 15:55
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Archer30 Offline
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Posts: 1117
Post: #2487

Well, I picked five versions from here to test, from HD 5.1 to 5.4, and none of them worked.


Latest ERA mods and scripts in development - My GitHub
29.12.2023 22:14
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Berserker Offline
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Posts: 16488
Post: #2488

Archer30, I wrote to Baratorch about the issue.


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30.12.2023 01:04
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Berserker Offline
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Posts: 16488
Post: #2489



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30.12.2023 01:11
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Archer30 Offline
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Posts: 1117
Post: #2490

Thanks! 148 Is ERA 4 the next one or 3.9.10?


Latest ERA mods and scripts in development - My GitHub
30.12.2023 04:16
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