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ERA III
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Berserker Online
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Post: #2326

Valery, SSS mod also fully depends on Era Erm Framework, thus

-9999 era - stdlib.erm
9999 era - consts.erm
9999 era - key codes.erm
9999 era - stdlib.erm

Are obligatory in "load only these scripts.erm" for it to work. I can remove this mod from package, if you want.


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18.07.2023 23:05
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Valery Offline

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Post: #2327

I placed era - quick savings.erm in my mod data/s but now the S key produces esq.msg file, not a save on that day. I am confused on what to do.

I don't need SSS (secondary skills scrolling?) mod, I never use it as my maps require to learn or forget skills from various objects/huts and SSS doesn't allow that. Also ERM framework is always activated.
(This post was last modified: 19.07.2023 04:00 by Valery.)
19.07.2023 03:58
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XEPOMAHT Offline
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Post: #2328

(18.07.2023 22:44)Berserker Wrote:  то есть правильно бы было иметь виртуальную куклу героя, где вместо замочков — реальные артефакты. Так срабатывали бы проверки на них.

Правильнее - добавить 2 строчки в воговский код проверки:

Code:
v5 = o_ArtSetup[art].PartOfSuperN;
  return v5 != -1 && Hero_HasArt(hero, *(_DWORD *)(ComboArtSetUpPo + 24 * v5));
19.07.2023 06:55
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Berserker Online
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Post: #2329

Valery, replace the appropriate file in Quick Savings mod. It uses Lang\quick savings.json file for translation, like ert file.


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19.07.2023 22:29
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Valery Offline

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Post: #2330

I did it thanks. But my point was to have one quicksave script compatible with old mods, if I can't ship it with the mod and must be downloaded separately it won't work ;(

Anyway, it doesn't work as you intended, no idea why. F5 creates saves as 3.GM1 only (when day 3 for example) then there is no autosave (name of the day) at the end of each day, at all. I looked into script and definitely it wasn't supposed to go this way.

It worked very well when testing TEW3, which uses a dat file, but on Alexander map, which uses hand scripting and no related to wog scripts, doesn't work.
(This post was last modified: 20.07.2023 12:54 by Valery.)
20.07.2023 09:34
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Post: #2331

Paste here Alexander map link, please, I'll check it.


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21.07.2023 02:30
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Valery Offline

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Post: #2332

Thanks

Map
21.07.2023 02:33
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Berserker Online
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Post: #2333

Does it have any mod dependencies? Craches because of missing 124.def and unknown object type.


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21.07.2023 19:02
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Berserker Online
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Post: #2334

Maybe new object patch is necessary?


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21.07.2023 19:21
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Valery Offline

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Post: #2335

No, I uploaded the whole mod as made by mod manager. So the graphics are in the pac file.

Edit: you are right, looks like mod manager bugged wheb creating self package, the pac file didn't make it. Here is correct

https://drive.google.com/file/d/1Z-KHzqC...drive_link
(This post was last modified: 21.07.2023 19:48 by Valery.)
21.07.2023 19:41
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Post: #2336

Thanks, will try to check soon.


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23.07.2023 01:06
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Berserker Online
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Post: #2337

Valery, tested updated Quick Savings mod with 3.9.5 Compat assembly and Alexander The Great. Pressing "S" saves to N.gm1, where N is day number. Pressing F5 saves to "quick.gm1". Seems like you didn't start new game or didn't replace the script with the one I provided.

Could you check the fresh map start?
https://dropmefiles.com/ksUJY


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28.07.2023 00:39
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Valery Offline

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Post: #2338

Nope, used fresh start, new mod installed, day 8 I get again 1.GM1 when S key, it saves only from 1 to 7, so day of the week only.
Autosave works but there is only one available, each turn - the game original autosave. The mod doesn't create each day-of-the-game autosave as it did before.

I disabled all mods except wog scripts and Era erm framework for the test. Using HD 5.4.R32, option save every day for tournaments disabled. I also tried without HD, same result Bad

Edit: I tried on Tew 3, which uses a dat file, and it works, I get every day autosave. So only Alexander has the problem, no idea why. Does the mod require some wog script?

I checked month 4/1/1 and this:


gives 1, red, 1. The save shows only 1.gm1
(This post was last modified: 28.07.2023 09:12 by Valery.)
28.07.2023 06:54
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Post: #2339

Valery, which format would you like? Day + color? Write examples, please. And what format for end of turn autosaves is desired?


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28.07.2023 09:36
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Valery Offline

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Post: #2340

I would like a glass of whisky, with an ice and one drop of Baileys, please.

No, seriously, I liked how the mod worked until now, there was nothing wrong with, autosave (or S) creates player color + day of the game, F5 creates quicksave (which works).

Is just that I can't make the autosave part to work on Alexander map, and no clue why. And why it works on your side.

And you remember, when I modified the script for Era 2 to create multiple quick saves for each day, that was really optimal, here was the script, not sure it can be implemented again:


But this I will try to implement for my own use only, maybe asking some help as Era 3 erm looks unknown to me.
(This post was last modified: 28.07.2023 10:44 by Valery.)
28.07.2023 10:15
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