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Third Upgrade Mod [Amethyst Edition] v2.16.1
» Third Upgrade creatures, additional units in town and lots of additional content.
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slater777 Offline

Posts: 136
Post: #256

V_Maiko, glad to see your mod is still developing! Ab
09.05.2021 13:01
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Archer30 Offline
Moderators

Posts: 1117
Post: #257

Hi VMaiko, I'd like to report a minor issue with Elder Dendroids - they don't seem to appear from their dwelling (only available from Castle dialogue).



Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 09.05.2021 21:58 by Archer30.)
09.05.2021 13:15
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V_Maiko Offline

Posts: 605
Post: #258

Archer30, This is an old Extended Dwellings bug (I'm already aware of the problem since the implementation), it is not a configuration error of mine so that is why it was never fixed, it has been reported to Berserker on more than one occasion but it never gave me a solution to the regarding this, I'm even aware that this also happens to Astral Cerberus Dwelling Kennels, but what can I do to fix it? I'm not the author who developed Extended Dwellings. 105Unsure
(This post was last modified: 09.05.2021 18:23 by V_Maiko.)
09.05.2021 18:23
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Berserker Offline
Administrators

Posts: 16488
Post: #259

V_Maiko, could you remind, what exactly commands works wrongly for which creature IDs?


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
09.05.2021 18:46
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V_Maiko Offline

Posts: 605
Post: #260

Berserker, The problem occurs with IDs 205 and 215 on line 598 and 636 respectively in Third Upgrade.erm

Image: Screenshot-1.png
Image: Screenshot-2.png
(This post was last modified: 09.05.2021 18:59 by V_Maiko.)
09.05.2021 18:58
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slater777 Offline

Posts: 136
Post: #261

It seems like Primeval faerie dragon doesn't have manual mode of casting spells due to inactivity of F button. Can it be fixed?
13.05.2021 16:24
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V_Maiko Offline

Posts: 605
Post: #262

slater777, and why is the F button inactive? it's supposed to work that way, is it some assembly's fault?
13.05.2021 18:03
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slater777 Offline

Posts: 136
Post: #263

V_Maiko, I don't know. I just push F button and nothing happens.
13.05.2021 21:18
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Tvorec33 Offline

Posts: 9
Post: #264

(18.04.2021 02:54)Nevemor Wrote:  Сделал перевод данного замечательного мода версии 2.8.7
Возможны некоторые неточности/недочёты, прошу уведомлять меня об этом.

Ссылка:
В мод-менеджере должен стоять выше мода-оригинала.

Пожалуйста, разместите в главном постуSm

Когда руссик под 2.9? а то с 2.8.7 не запускается
20.05.2021 20:50
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Nevemor Offline

Posts: 49
Post: #265

(20.05.2021 20:50)Tvorec33 Wrote:  
(18.04.2021 02:54)Nevemor Wrote:  Сделал перевод данного замечательного мода версии 2.8.7
Возможны некоторые неточности/недочёты, прошу уведомлять меня об этом.

Ссылка:
В мод-менеджере должен стоять выше мода-оригинала.

Пожалуйста, разместите в главном постуSm

Когда руссик под 2.9? а то с 2.8.7 не запускается

Пока что всё еще в процессе, свободного времени мало сейчас. Но постараюсь сделать более качественный перевод) в прошлый раз не все объекты перевелись.
20.05.2021 21:24
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V_Maiko Offline

Posts: 605
Post: #266

Third Upgrade version 2.9.2

-Fixed Royal Treasury messange input.
-Improved Hell Stalllion portrait.
-Updated emerald, fixed minor bugs.
-Level 7 creature banks was balanced.
-Fixed all new dwellings from version 2.9, now generate the creatures as they should.
24.05.2021 22:18
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V_Maiko Offline

Posts: 605
Post: #267

Third Upgrade version 2.9.5

-CB scripts were updated, now they allow guards to have Stack Experience.
-Added all the missing replacer scripts, now all dwellings can be generated in a custom map.
-Added script "Dens of Thieves are replaced with Hill Forts.erm" for the purpose with the name already mentioned. (Thanks to Archer).
-Rebalaced Ultimate Dragon Utopia. (creatures replaced, number of guards and rewards reduced, revisitable every 28 days, growth rate 5% per week).
-Now the growth of level 7 creature banks is 1% per week.
-Improved Seraph, now removes alignment penalty for units from good and neutral towns, and cast Prayer at the start of combat.
-Improved Guardian of Zeus, now adds Titan's Lightning Bolt to your spellbook.
-Improved Divine Phoenix, now adds Armageddon to your spellbook and make you immune to it.
-Improved Mermaid, now gives you +500 movement in the sea and protects you from whirlpools.
-Improved Moss Thrall, now lets you walk through the water.
-Coral Reef dwelling now appears in the water by default.
31.05.2021 02:35
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Tvorec33 Offline

Posts: 9
Post: #268

Не работает "разрушение городов"
04.06.2021 11:16
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V_Maiko Offline

Posts: 605
Post: #269

Image: Logo-2-10.jpg

Changelog:

-Fixed and updated main thread.
-Gorynych balanced.
-Tiamat reworked and balanced, now it's upgrade for Gorynych.
-2 new creatures.
-Cave of Tiamat and Dragon Catacomb were replaced for 2 new dwellings for other neutrals.
-Fixed Chasm Dragon and Pure Diamond Dragon bug affected by fire shield.
-Fixed HP of Elder Ogres.
-Balanced the cost of Holy Champion, Paladin and Dragon Golem.
-Reduced the number of rebirths of Divine Phoenix.
-Fixed the portraits of the special buildings to have Third Upgrades in OpenGL.
-Fixed Lightning Birds immunity.
-Removed chain lightning from Guardian of Zeus.
-Now Oak Dryad summon Stump Rider from a dead ally.
-Disabled by default "90 wog - pandora.erm", now it is only optional if you want to use it for Random Maps.
-Map editor objects have been sorted.
-Added a new function to crossbow artifact.
-Changed Tiara of Knowledge, now gives +5 Wisdom and makes you immune to Forgetfulness and Hypnotize.
-Emerald updated, the feature that changed the behavior of the game to obtain experience was removed, this may be a possible solution to the problem of experience overflow, negative experience and 0 experience.
-The replacer scripts have been renumbered, now they start from the number 100.
Important:
-Added new implementation: Additional units, now you can buy an 8th dwelling in which the creatures of Tides of war are obtained! You have to press the "8th units" button in the lower corner where the frames are to select the units in HD mod.
--To obtain the 8th upgraded units, it's required to buy the special building to obtain third upgrades.
(There are two bugs in this new implementation, one in which all the wood is consumed and even gives you -10 of it when buying the 8th dwelling, the second is that the Dungeon, Stronghold, Fortress and Conflux factions have additional upgraded units, it will be fixed in next version).
10.06.2021 05:33
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Nevemor Offline

Posts: 49
Post: #270

(10.06.2021 05:33)V_Maiko Wrote:  Image: Logo-2-10.jpg

Changelog:

-Fixed and updated main thread.
-Gorynych balanced.
-Tiamat reworked and balanced, now it's upgrade for Gorynych.
-2 new creatures.
-Cave of Tiamat and Dragon Catacomb were replaced for 2 new dwellings for other neutrals.
-Fixed Chasm Dragon and Pure Diamond Dragon bug affected by fire shield.
-Fixed HP of Elder Ogres.
-Balanced the cost of Holy Champion, Paladin and Dragon Golem.
-Reduced the number of rebirths of Divine Phoenix.
-Fixed the portraits of the special buildings to have Third Upgrades in OpenGL.
-Fixed Lightning Birds immunity.
-Removed chain lightning from Guardian of Zeus.
-Now Oak Dryad summon Stump Rider from a dead ally.
-Disabled by default "90 wog - pandora.erm", now it is only optional if you want to use it for Random Maps.
-Map editor objects have been sorted.
-Added a new function to crossbow artifact.
-Changed Tiara of Knowledge, now gives +5 Wisdom and makes you immune to Forgetfulness and Hypnotize.
-Emerald updated, the feature that changed the behavior of the game to obtain experience was removed, this may be a possible solution to the problem of experience overflow, negative experience and 0 experience.
-The replacer scripts have been renumbered, now they start from the number 100.
Important:
-Added new implementation: Additional units, now you can buy an 8th dwelling in which the creatures of Tides of war are obtained! You have to press the "8th units" button in the lower corner where the frames are to select the units in HD mod.
--To obtain the 8th upgraded units, it's required to buy the special building to obtain third upgrades.
(There are two bugs in this new implementation, one in which all the wood is consumed and even gives you -10 of it when buying the 8th dwelling, the second is that the Dungeon, Stronghold, Fortress and Conflux factions have additional upgraded units, it will be fixed in next version).

ARE YOU kidding me?:DD I just completed translation for 2.9.5 a few minutes ago, and you publish a new version ahaha. Btw, good work!!Sm
10.06.2021 07:31
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