M.A.K.C., можно. И для этого даже не нужно ничего прописывать. Просто поставь на карту жилище. которое выглядит как твой объект.
(10.05.2016 23:45)Valery Wrote: Bersy wrote this script to find object ID when hero sitting on that object. Can't it be used as base to get a list of compiled objects on a square?
It is completely unrelated.
(10.05.2016 23:45)Valery Wrote: Also I noted that bubbles not being deleted can sometimes be on nothing -just plain terrain, so obviously there are only two objects there, the event (26) then the event graphic (63/27). I guess there isn't a way to delete the 63/27 part, right?
It is not on nothing, there is another object being displayed in that place. Look at bounding boxes in the editor.
The problem is not with objects. Your object in fact doesn't exist (search for object 63/27, you'll find none). What exists is its sprite. Each time the game needs to display something, it makes a record somewhere and inserts the number of that record into a list of what to display on the tile. It doesn't matter if there is one, ten or thirty object graphics occupying that tile, all will be displayed.