Bersy wrote this script to find object ID when hero sitting on that object. Can't it be used as base to get a list of compiled objects on a square?
Also I noted that bubbles not being deleted can sometimes be on nothing -just plain terrain, so obviously there are only two objects there, the event (26) then the event graphic (63/27). I guess there isn't a way to delete the 63/27 part, right?
(This post was last modified: 10.05.2016 23:47 by Valery.)