(10.05.2016 20:38)Valery Wrote: It doesn't any longer crash but it doesn't delete all the blue bubbles. I have no clue why some remain on map, I see no obvious reason, like some on special terrains etc. Is random.
I found the reason. The most recently added object is not necessarily the first in the queue. So it may remove parts of other objects instead.
There are two ways to fix this that I can think of (in case someone is willing to do it):
1. Somehow make it to always be the first when placed.
2. Write a version of DelFirstObjectPic (from common.cpp) that would find and remove the object with maximum LType.
Maybe there is another solution. I'll do the second option later if there will be no fix by that time.
Also I don't know why it works with UN:D or if it has the same bug. I tried changing the object in the mod to the log (208/1) and it didn't help that much.