wessonsm, let me try again to describe my question.
All my problem is about the hint displaying on the bottom of the screen when &(isTheoretical)=(TRUE)
Assuming the target stack is a one hex unit, basically, there are 6 position to melee attack it, right?
When your cursor is pointing at the target stack, the game would change your cursor into a sword icon with difffrent directions. The direction is determined by which adjacent hex the cursor is closed to.
I want the hint to display an increased damage when my cursor is pointing at the target stack and also closed to a hex that is the back position of the target stack. This is similar to Cavalier's Charge ability. The hint would display different damage according to the actual hex the Cavlier is about to land his next attack.