quick question.
When in the !?MR1 trigger and I want a stack to receive zero damage from magic damage I can write !!MR:F0; or !!MR:D0; but this will still trigger animation and sound. Is there a a way to prevent that? Idealy it should work like in !?MF; trigger where I can write MF:E0;
Thanks
Edit:
I think
!?MR2;
!!MR:F100;
works. Problem solved
(This post was last modified: 25.01.2020 16:39 by PerryR.)