Good idea, but how to place something on another object?! If there is already an objects (def) I will get error.
I could do it like:
Player clicks on x symbol (object), the click position is stored, and if the position is valid in the list then give next choice to click. If the object is not valid in the 7 symbols list then close the dialog and tell "gate did not recognize the command". My idea was to give a few "symbols" list as there are 9x7 possibilities to activate. Still, the fonts are different and not recognized by Heroes so he will have to write them down on a paper, as I can't bring the list in a dialog. Not sure I am clear, but if you saw the movie, you know what I mean.
@Edit: I got the solution: create for each 7 symbols a bmp, and bring the bmp every time (if correct) the player clicks on a symbol so he can see the next to click without writing down.
(This post was last modified: 16.10.2009 20:06 by Valery.)