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Тюрьмы героев. Общая тема
» Prison&Hero - all question about it..
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igrik Offline
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Posts: 2814
Post: #46

и может триггер таймера сделать так? чтобы один раз и всё 96-copy
забавно звучит

upd: для всех игроков, но только в первый день


game bug fixes extended.dll || My Plugins || My GitHub
05.09.2014 14:26
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Valery Offline

Posts: 2196
Post: #47

No, time trigger must run for all players. If it runs only once, the other players taverns will be empty.

Also tried feanor code and not good to add IMO. A lot of players generate their random maps in editor first. The script will exit if map is not instantly generated. Delete prisons should work on every map you want to play.

Now, maybe we could think with what replace prisons? Just let empty square? Add maybe a treasure chest, artifact? Or nothing?
(This post was last modified: 05.09.2014 14:41 by Valery.)
05.09.2014 14:30
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igrik Offline
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Posts: 2814
Post: #48

А если по сюжету карты тюрьма поставлена автором? Этот код же удалит тюрьму, и пипец сюжету игры да и самому прохождению карты!
Авторские карты не должны правиться! Потом много игроков будут писать: -а что мне делать? как пройти карту?


game bug fixes extended.dll || My Plugins || My GitHub
05.09.2014 14:40
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Valery Offline

Posts: 2196
Post: #49

Yes, but we could add a read me.txt explaining what it does and where should be used.

And then if someone decides to use this mod to play a custom map, then he is an idiot, no? :D
05.09.2014 14:43
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igrik Offline
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Posts: 2814
Post: #50

ну идиот не идиот, но на пистолетах не зря предохранители стоят. Я же и говорю - "защита от дурака"
Да и геморно немного, включи мод/ выключи мод

Quote:Now, maybe we could think with what replace prisons? Just let empty square? Add maybe a treasure chest, artifact? Or nothing?
Я за то, чтобы тюрьмы заменять мельницами и по размеру подходит, и надобность в мельницах всегда присутсвует


game bug fixes extended.dll || My Plugins || My GitHub
05.09.2014 14:46
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k : / Offline

Posts: 328
Post: #51

Maybe the mod should delete prisons giving random heroes, and leave alone prisons that contain specific heroes? In addition, it would be nice to check whether the hero inside somehow featured in quests, special conditions of victory or defeat; that would make the mod harmless when used on custom maps, so that the user doesn't have to pay attention – turn it on and off and on and…


Дɑтɑ, nодnucь.
(This post was last modified: 05.09.2014 15:04 by k : /.)
05.09.2014 15:01
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Valery Offline

Posts: 2196
Post: #52

Hell no 118

That would be gruesome to make, as there is no way to find with erm if a hero is part of a quest or such. And anyway, it is only about random maps, such quests never exist in random maps. Also I never came across a prison giving a random hero, such exists?

And well, if someone desires such advanced settings, he can improve it. Sm

For me, as it is, the mod is ok, as I play random maps only with.
(This post was last modified: 05.09.2014 16:33 by Valery.)
05.09.2014 16:06
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Valery Offline

Posts: 2196
Post: #53

Will make mod later, with feanor code in ini, so everyone can use or not.

but for now, have question: OB:C for mills give gibberish values. So, how to replace prisons by visitable mills?
05.09.2014 18:00
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gamecreator Offline

Posts: 7107
Post: #54

(05.09.2014 14:46)igrik Wrote:  ну идиот не идиот, но на пистолетах не зря предохранители стоят.
Потому что пистолетом идиот может застрелить нормального человека, а модом - только сам себе навредит.
(05.09.2014 14:46)igrik Wrote:  Я за то, чтобы тюрьмы заменять мельницами и по размеру подходит, и надобность в мельницах всегда присутсвует
Лучше заменять тем, что подходит по ценности. Мельниц и так куча генерируется обычно.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.09.2014 19:50
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Bes Offline

Posts: 5422
Post: #55

Соглашусь с gamecreator, лучше уж какой средненький артефакт... он по сути так же важен как и герой 1 уровня на первых парах
05.09.2014 20:24
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Valery Offline

Posts: 2196
Post: #56

So, replace prisons with what?
05.09.2014 20:49
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igrik Offline
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Posts: 2814
Post: #57

ну кому как, а я за мельницу.
Quote:but for now, have question: OB:C for mills give gibberish values. So, how to replace prisons by visitable mills?


game bug fixes extended.dll || My Plugins || My GitHub
05.09.2014 21:59
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Valery Offline

Posts: 2196
Post: #58

Ah ok, no need of OB:C.
05.09.2014 22:16
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Valery Offline

Posts: 2196
Post: #59

Mod released in english section.

(05.09.2014 14:26)igrik Wrote:  

I don't use macros. They need wog enabled + wogification, thus such mods can't be used as stand alone.
06.09.2014 10:31
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gamecreator Offline

Posts: 7107
Post: #60

(05.09.2014 20:49)Valery Wrote:  So, replace prisons with what?
Do I have to repost this link every time?
Level 1 prison: windmill, tree of knowledge.
Level 5: imp cache, pandora box with all 1st level spells, pandora box with 5k gold, pyramid, minor artifact, refugee camp, level 5 scroll.
Level 10: major artifact, pandora box with all 3rd level spells, pandora box with 10k gold.
Level 20: pandora box with 20k gold, relic artifact.
Level 30: pandora box with all spells.
There are combinations possible too, because prison is a two tile object.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
06.09.2014 13:00
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