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igrik Offline
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Posts: 1161
Post: #31

хотя есть идейка...


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31.12.2013 03:06
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Bes Offline

Posts: 3109
Post: #32

касаемо кнопки Получить от созника - сместить ту кнопку бинарником и делов...
а как в HD-моде это дело обстоит?


31.12.2013 03:11
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igrik Offline
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Post: #33

на кройняк можно скриптом через формулу.
!!UN:C4199496/2/?y2; получить разрешение по Х
!!UN:C4199503/2/?y3; по Y


Скачать HoMM3 ERA 2.461
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31.12.2013 03:20
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Bes Offline

Posts: 3109
Post: #34

igrik, что касается вашего шаманства с намеренной блокировкой нажатия Рюкзака...

а вы пробовали так:
1) в диалоге рюкзака берётся арт
2) в адрес 6916824 забиваем номер арта
!!UN:C6916824/4/<art #>; вид курсора
если свиток, то !!UN:C6916824/4/-1 C6916828/4/<закл свитка>;
3) диалог закрывается, а курсор у нас ввиде арта который типа "взяли"
4) клацаем в новое место на кукле - арт туда помещается...
5) сбросить адреса курсора 6916824 и 6916828 на пустоту (-1 и 0 соответственно)
6) обновить окно


31.12.2013 03:38
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igrik Offline
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Posts: 1161
Post: #35

Bes, ini файл в *.pac'e не переведен.
через !!UN:C6916824/4/-1 C6916828/4/<закл свитка>; проблема в том, что невозможно подсветить желтой рамкой место куда ставится атефакт.


Скачать HoMM3 ERA 2.461
И пара мелочей для ERA
(This post was last modified: 31.12.2013 04:27 by igrik.)
31.12.2013 04:19
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Valery Offline

Posts: 1795
Post: #36

Thanks Bes, I will fix the hint once I can script also the scrolls.

Igrik, I don't understand the problem. I tested in hotseat with computer ally and we can't use buttons, so ok. Maybe Bersy can translate better what you said, as google gives nothing good. If it is about the short flash when moving armies, I detailed it here, and is related to MoP redraw code:

Post 15


Split MoD:
I would need an english read me.txt about the split mod, what it does and how to use it, please. The bug you have is because when you split creatures, you click and highlight a stack, then the script deletes the stack but is still active.

In TEW4 I create split options by right-click+Ctrl on stack (so it does not highlights) then pop dialog when it asks: enter the number to split by.


Personally I prefer this way, and here is why: with Era we can bind all actions to hotkeys therefore modders will create mods with their own custom keys, as Phoenix. So when you release an universal mod as "split armies", is better IMO to not use any hotkey which could create incompatibilities.


All my WoG scenarios
(This post was last modified: 31.12.2013 06:20 by Valery.)
31.12.2013 05:27
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Valery Offline

Posts: 1795
Post: #37

(31.12.2013 01:48)Bes Wrote:  буду признателен , если кто-то глянет на корректность работы руссифицированного мода... (у меня ERA упала до выяснения...)
https://app.box.com/s/6imoi8iig27ejzmw3tyk

You only translated Backpack bag part, then you let english comments for all other buttons. In erm file I mean. But is very short to translate, only 3-4 lines.


All my WoG scenarios
(This post was last modified: 31.12.2013 09:58 by Valery.)
31.12.2013 09:57
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Bes Offline

Posts: 3109
Post: #38

(31.12.2013 04:19)igrik Wrote:  Bes, ini файл в *.pac'e не переведен.
знаю, не стал уже ради слова "Exit" и "Рюкзак" этим заниматься... переживут.

(31.12.2013 09:57)Valery Wrote:  
(31.12.2013 01:48)Bes Wrote:  буду признателен , если кто-то глянет на корректность работы руссифицированного мода... (у меня ERA упала до выяснения...)
https://app.box.com/s/6imoi8iig27ejzmw3tyk

You only translated Backpack bag part, then you let english comments for all other buttons. In erm file I mean. But is very short to translate, only 3-4 lines.
not found this erm-line ( show me that miss place


31.12.2013 16:41
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Valery Offline

Posts: 1795
Post: #39

Search for M^ and you will find, there are 4 of them, really short.


All my WoG scenarios
31.12.2013 17:12
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Bes Offline

Posts: 3109
Post: #40

Valery, thx, translate that line

по хорошему, там ert-файл нужен... но я уже не стал этим заниматься


(This post was last modified: 31.12.2013 17:22 by Bes.)
31.12.2013 17:21
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Berserker Offline
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Posts: 10164
Post: #41

31.12.2013 22:07
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Valery Offline

Posts: 1795
Post: #42

Thank you very much 119

Mod is ready now, same link.

Aha, you set scroll number to 1. The thing which confused me is that when you check a scroll ID it never returns 1, but 1xxx. While Erm says 1.


All my WoG scenarios
(This post was last modified: 31.12.2013 22:59 by Valery.)
31.12.2013 22:29
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Berserker Offline
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Posts: 10164
Post: #43

Welcome and happy New Year Sm
It's written in ERM that comamnds return 1001 + spell number. Slava had to encode two values (art type and subtype = spell for scrolls) into single value.
31.12.2013 22:56
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Valery Offline

Posts: 1795
Post: #44

I was quite proud with my SN:W^Left%X16^/ instead of v9770-v9997, I see you found better.


All my WoG scenarios
31.12.2013 22:59
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Berserker Offline
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Posts: 10164
Post: #45

Easier a bit, but your solution is ok too except of cleaning vars after usings (settings them to 0, ^^).
31.12.2013 23:43
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