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ERA II
» WoG Era 2: Русская и Английская версии
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Berserker Offline
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Posts: 16289
Post: #4711

Archer30, not in the near future, sorry.
I used tool by Heromant to extract maps from h3c.
https://dropmefiles.com/fINZ6
https://yadi.sk/i/suv54_XMjdknCA
https://yadi.sk/i/5Cql10WY5fcagw


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02.07.2020 14:49
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Archer30 Offline
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Posts: 993
Post: #4712

Thanks Berserker, I can't use the software unfortunately since my Windows had no Russian language pack installed. But I was able to extract maps with campaign editor so all worked out.


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 04.07.2020 12:38 by Archer30.)
02.07.2020 20:40
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Bes Offline

Posts: 5422
Post: #4713

Berserker, исправь там, где я не точно указал описание триггера (напиши то, где не смог описать)
Триггеры (события) ERA: (Click to View)
07.07.2020 10:22
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Berserker Offline
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Posts: 16289
Post: #4714

Bes, лучше убрать числовое значение триггера, оно не фиксированно и не должно отражаться в документации. Это важно.
Пропущенные — выпилены.

OnAICalcStackAttackEffect — ИИ расчёт эффективности атаки по отряду
OnChat - событие чата (вход, выход, enter)
OnGameEnter - начало обработки событий диалога карты приключений после загрузки/начала новой игры

OnRemoteEvent — удалить из списка.


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07.07.2020 14:35
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Bes Offline

Posts: 5422
Post: #4715

Berserker, спасибо!

Quote:лучше убрать числовое значение триггера, оно не фиксированно и не должно отражаться в документации
опять же, брал у тебя, а ты их указал...

Image: f09f9187f09f8fbb.png

(14.02.2020 05:16)Berserker Wrote:  Список ЕРМ триггеров и именованных событий
07.07.2020 22:16
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Berserker Offline
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Posts: 16289
Post: #4716

Bes, указал, но лучше убрать.


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08.07.2020 00:12
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Archer30 Offline
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Posts: 993
Post: #4717

Bug report:
Fight value of Sorceress in zcrtrait.txt should be 800 instead of 200. This is the only difference between zcrtrait.txt and crtraits.txt.

Btw, crtraits.txt and crtrait0.txt do not seem to do anything in ERA, am I right?


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11.07.2020 15:18
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Berserker Offline
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Post: #4718

Archer30, currently yes, they are not used. Are you sure, that 800 is right value? This bug comes from WoG 3.58, I suppose?


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11.07.2020 21:54
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Archer30 Offline
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Post: #4719

This is from 3.58f, exactly the same file.

By browsing other creatures, it's obvious that fight value are usually closed to AI value. I'd say 800 from crtraits.txt makes much more sense than 200 in zcrtrait.txt for Sorceress.


Latest ERA mods and scripts in development - My GitHub
11.07.2020 23:10
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Berserker Offline
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Posts: 16289
Post: #4720

Thanks.
[-] Fixed invalid Sorceress fight value in zcrtraits.txt. Credits: Archer30 (Pathere).


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11.07.2020 23:29
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Archer30 Offline
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Posts: 993
Post: #4721

You're super welcome! But please just Archer30. I use different IDs in different platforms to prevent being recognised - basic sense of cybersecurity )))

Berserker, I'm currently porting/fixing old Chinese localization of WoG Campaign from 2.46 to 2.9. And I'm wondering whether this a good timing to do so. Will there be a huge update to WoG campaigns in the upcoming future?


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(This post was last modified: 12.07.2020 00:29 by Archer30.)
11.07.2020 23:56
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Berserker Offline
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Post: #4722

Archer30, nope, I won't make any updates except that English/Russian WoG campaigns will be released as a separate mod with 2.9.14 contents.


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12.07.2020 01:08
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V_Maiko Offline

Posts: 604
Post: #4723

WoG campaigns will be backward compatible? (2.9.14-3.0) or will they have to be adapted specifically for each version?
(This post was last modified: 12.07.2020 02:51 by V_Maiko.)
12.07.2020 02:50
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Berserker Offline
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Posts: 16289
Post: #4724

V_Maiko, they will remain the same, unless someone wants to improve/rewrite them as a standalone mod.


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12.07.2020 12:19
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Archer30 Offline
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Posts: 993
Post: #4725

A question about WoG Native Dialog and WoG CN plugin
This has been unresolvable for the Chinese community for long...
WoG CN is a plugin developed for Chinese character support in H3.

Issue: Characters do not look well with wognativedialog.dll/wogcn.dll both loaded.

Downloads of WoG CN release, source and related: Google Drive

As from the screenshots, there is an issue with characters displaying with both WoG Native Dialog/WoG CN enabled. The brackets, the numbers seem to be lower than Chinese characters in position. Ideally, I would like all characters to be displayed like for vanilla H3 contents. Will this needs to be tweaked from WoG CN or WoG Native Dialogs? Since the author of WoG CN has gone for long, I have no choice but to seek help here...


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 14.07.2020 07:19 by Archer30.)
14.07.2020 04:40
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