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Valery Offline

Posts: 2196
Post: #4066

Emm, but what will happen with other heroes on map? They will all go to 100? Or this script only blocks gaining experience if we already have the value of exp input?
23.06.2016 04:16
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igrik Offline
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Posts: 2819
Post: #4067

(23.06.2016 04:16)Valery Wrote:  Emm, but what will happen with other heroes on map? They will all go to 100? Or this script only blocks gaining experience if we already have the value of exp input?
They will all go to 100 level. Script blocks incoming experience, only if there is a maximum overflow.
Additionally, you can selectively set the hero №1 maximum experience level 20, hero №2 maximum experience level 74, the hero №3 maximum experience level 100, and all the other heroes level 70.


game bug fixes extended.dll || My Plugins || My GitHub
23.06.2016 11:37
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Valery Offline

Posts: 2196
Post: #4068

I am not yet there, with the test, but not sure I understand: once the script is activated, everyone jumps to 100 level instantly or 100th level becomes the limit for everyone?

Will see it anyway, it takes a lot of time to level until that. There is a dwelling on map which activates the script, and accords its values to either the main hero is level 100 or 108.


I hope the game can identify those levels.
23.06.2016 18:47
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igrik Offline
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Posts: 2819
Post: #4069

I mean like this
But I don't really understand what you want to do.


game bug fixes extended.dll || My Plugins || My GitHub
23.06.2016 19:31
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Valery Offline

Posts: 2196
Post: #4070

How do we know which is current hero? This script occurs when level up?

What I want: is that everyone normally levels up but after 100 or 108 (there is no way to know which will go from 88) experience is stopped for that hero, while others still level ok.
(This post was last modified: 23.06.2016 19:47 by Valery.)
23.06.2016 19:46
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igrik Offline
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Posts: 2819
Post: #4071

Valery Wrote:How do we know which is current hero?
Valery Wrote:This script occurs when level up
No. Any experience gained. Hook always works in the preparation of the experience, even if the hero not gains a level.
Valery Wrote:What I want: is that everyone normally levels up but after 100 or 108 (there is no way to know which will go from 88) experience is stopped for that hero, while others still level ok.
After 74 level is not one of the levels are not normally!! You must to understand it!
After 74 level is impossible to properly monitor and predict how to behave on a set level and experience.


game bug fixes extended.dll || My Plugins || My GitHub
23.06.2016 19:59
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Valery Offline

Posts: 2196
Post: #4072

yes I know that, I don't want to fix ghost levels (74-88), only to avoid bug when we gain experience after 100/108. y5 current hero, thanks, thats I wanted to know.
23.06.2016 20:54
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Valery Offline

Posts: 2196
Post: #4073

ok, I tested and it works great, the hero remains at 108, no matter how experience comes from, trees, pandora, event or battle.

The only downside is that creatures in his army don't get experience from battle, unless I level them using a different hero.

I will set experience manually after battle.
(This post was last modified: 24.06.2016 12:02 by Valery.)
24.06.2016 11:36
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Valery Offline

Posts: 2196
Post: #4074

Looking for a way to get the class of the artifact at x/y/z. So far, UN:J6 will only generate one, is there a way to get the class of an existing one?
04.07.2016 21:20
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gamecreator Offline

Posts: 7107
Post: #4075



When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
04.07.2016 22:38
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igrik Offline
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Posts: 2819
Post: #4076

No?


game bug fixes extended.dll || My Plugins || My GitHub
04.07.2016 22:39
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Valery Offline

Posts: 2196
Post: #4077

Damnt, skipped "type" in help because I was looking for class. Of course, thanks.
04.07.2016 22:45
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Valery Offline

Posts: 2196
Post: #4078

gamecreator, when you scripted events on/off, the graphic used was one square (36x36). if I want a new variant and I use a bigger graphic, does the script needs changes? Because it crashes as soon as I use bigger def.

(This post was last modified: 04.07.2016 23:53 by Valery.)
04.07.2016 23:53
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gamecreator Offline

Posts: 7107
Post: #4079

Yes, it does that with bigger defs. Supposedly you would need to go through all affected tiles and remove graphics for each, but I didn't investigate this as one tile was enough and it worked.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.07.2016 01:55
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Valery Offline

Posts: 2196
Post: #4080

Ah well, then is really complicated, I will take an easier path. Thanks anyway.
05.07.2016 03:08
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