Подскажите пожалуйста по ряду простеньких вопросов, касательно скриптов:
- Как/где можно отредактировать текст описания скрипта в меню WoG'ификации?
- Как добавить разрешение улучшать существ в определенном городе или вообще где угодно (сейчас улучшение существ возможно только в "Форте на холме")? Хочу добавить для этого скрипта:
** Author orig. : Gamecreator
** Name : Additional upgrades
** Name rus. : Äîïîëíèòåëüíûå àïãðåéäû
** Changes rus. : [Algor] âûíîñ îïöèè â îòäåëüíûé erm-ôàéë äëÿ ìîäà ERA
** Options : 820
** Dialogs : -
** Variables : -
** Tmp variables : -
** Timers : -
** Functions : -
** PO-values : -
** Äîïîëíèòåëüíûå àïãðåéäû
!?PI;
!!UN:P820/?y1;
!!FU&y1=0:E;
*Castle*
!!MA:O169/0;
!!MA:U9/169 U13/150;
;zealot - war zealot;archangel - super arch;
*Rampart*
!!MA:O192/1;
!!MA:U15/192 U19/137 U27/151;
;centaur captain - sylvanas; grand elf - sharpshooter; gold dragon - diamond
*Tower*
!!MA:O173/2 O116/2 O117/2;
!!MA:U29/173 U33/116 U116/117 U41/152;
;master gremlin - santa; iron golem - gold ;gold golem - crystal
;titan - lighting
*Inferno*
!!MA:U55/153; archdevil
*Necropolise*
!!MA:O141/4 O159/4;
!!MA:U59/141 U61/159 U69/154
;zombie - mummy;wraith - ghost;ghost dragon - blood
*Underground*
!!MA:U83/155; black dragon - dark
*Stronghold*
!!MA:O140/6;
!!MA:U85/140 U97/156;
;hobgoblin - boar;ancient behemoth - ghost
*Fortess*
!!MA:U111/157;
;chaos hydra - acid
*Conflux*
!!MA:O164/8 O165/8 O166/8 O167/8;
!!MA:U123/167 U125/165 U127/166 U129/164 U131/158;
;ice - messenger;magma - messenger;storm - messenger;energy - messenger;
;phoenix - messenger
*Neutral*
!!MA:U137/170 U170/171;
;sharpshooter - arctic;arctic sharpshooter - fire
** end
- В WoG есть скрипт 67 "Нейтральный Город". Не могу найти в скрипте изменение прироста существ 7 уровня. Чтобы с активированным скриптом прирост ржавых драконов с построенным Замком был = 3 вместо 2 (для балансировки с существами 8 уровня из других замков)
** TownC ERM script v1.2 - Donald X. Vaccarino, Jonas Gustafsson and Timothy Pulver,
** with some balancing suggestions from Kerill Kennedy.
** Requires WOG version 3.58 or later
** Updated July 26, 2004
** Turns Conflux into a town of neutral creatures
** Fire/Air Messengers changed into new level 3 monsters
** Edits the Rust Dragons, to fit the other castles
** Edits the weekly growth of Rogues, Halflings, Boars, Trolls, Sorc/Ench
** To use this code elsewhere, put it into a Global Event, set to never happen.
** This code also requires Events for the other scripts it uses.
** The Event with this code should be the first ERM event in your map.
** Modified by Thomas Franz (alias samot) at 17.09.2004
** added FU1609 to replace Conflux-Dwellings by Neutral dwellings and neutral by
** conflux dwellings. The replacement is "intelligent" means that it will save the
** passability of the fields, so that there should no problems at narrow places on maps
** and opens no loop hole if it replace a large dwelling by a smaller dwelling (f.E.
** Hellfire Rift (2*3 fields -> Altar of Thought (1*2 fields))
** No Replacement for Natural Calamity because the Messengers hirable in it changes each week
** Futuremore I have corrected some of the monster level
** Variables Used: v900-914 (not exclusive)
** Flags Used: none
** Functions Used: 6100-6106
** Timers Used: TM2 (script00)
** Timer routine
!?TM2&$day$=1/$once$=1; // only once at day 1
!!UN:P67/?y-1; [check if script is enabled: y-1]
!!FU6104&y-1=1:P; // do conversion if script is enabled
** end of timer routine
** function to convert Conflux into neutral town
!?FU6104;
// change Dwellings in the town
!!UN:T8/0/0/138; [level 1 no upg - Halfling]
!!UN:T8/0/1/143; [level 1 upg - Rogue]
!!UN:T8/1/0/140; [level 2 no upg - Boar]
!!UN:T8/1/1/142; [level 2 upg - Nomad]
!!UN:T8/2/0/164; [level 3 no upg - Fire messenger]
!!UN:T8/2/1/166; [level 3 upg - Air messenger]
!!UN:T8/3/0/194; [level 4 no upg - Werewolf]
!!UN:T8/3/1/144; [level 4 upg - Troll]
!!UN:T8/4/0/193; [level 5 no upg - Sorceress]
!!UN:T8/4/1/136; [level 5 upg - Enchanter]
!!UN:T8/5/0/195; [level 6 no upg - Hell Steed]
!!UN:T8/5/1/172; [level 6 upg - Nightmare]
!!UN:T8/6/0/168; [level 7 no upg - Gorynych]
!!UN:T8/6/1/135; [level 7 upg - Rust Dragon]
!!MA:U138/143; [upg halfing to rogue]
!!MA:U140/142; [upg boar to nomad]
!!MA:U164/166; [upg fire msg to air msg]
!!MA:U194/144; [upg werewolf to troll]
!!MA:U193/136; [upg sorceress to enchanter]
!!MA:U195/172; [upg hellsteed to nightmare]
!!MA:U168/135; [upg gorynych to rust dragon]
!!MA:O138/8; [these creatures all count as being conflux troops]
!!MA:O143/8;
!!MA:O140/8;
!!MA:O142/8;
!!MA:O144/8;
!!MA:O164/8;
!!MA:O166/8;
!!MA:O193/8;
!!MA:O136/8;
!!MA:O172/8;
!!MA:O168/8;
!!MA:O135/8;
!!MA:O195/8;
!!MA:O194/8;
[change messengers]
!!MA:L164/2; [level 2 (3)]
!!MA:L166/2;
!!MA:C164/6/250; [costs $250]
!!MA:C166/6/300; [costs $300]
!!MA:F4/?v600; [griffin fight value]
!!MA:F164/v600;
!!MA:F5/?v600; [royal griffin fight value]
!!MA:F166/v600;
!!MA:I4/?v600; [griffin ai value]
!!MA:I164/v600;
!!MA:I5/?v600; [royal griffin ai value]
!!MA:I166/v600;
!!MA:G4/?v600; [griffin grow rate]
!!MA:G164/v600;
!!MA:G166/v600;
!!MA:R4/?v600; [griffin grow H]
!!MA:R164/v600;
!!MA:R166/v600;
!!MA:P164/30; [30 hit points]
!!MA:P166/30;
!!MA:S164/5; [Fire Messenger: speed 5]
!!MA:S166/8; [Air Messenger: speed 8]
!!MA:A164/8; [Fire Messenger: attack 8]
!!MA:A166/10; [Air Messenger: attack 10]
!!MA:D164/8; [Fire Messenger: defense 8]
!!MA:D166/8; [Air Messenger: defense 8]
!!MA:M164/3; [Fire Messenger: min dmg 3]
!!MA:M166/4; [Air Messenger: min dmg 4]
!!MA:E164/5; [Fire Messenger: max dmg 5]
!!MA:E166/6; [Air Messenger: max dmg 6]
!!MA:X164/32784; [Fire Messenger: alive, attack twice for Fire Messengers]
!!MA:X166/32786; [Air Messenger: fly, alive, attack twice for Air Messengers]
!!MA:L164/2; //set Monster Level to L3
!!MA:L166/2; //set Monster Level to L3
!!UN:P50/?y1; [Check if Enhanced Monsters is enabled: y1=1 if yes]
!!VRz707&y1=0:Sz167000;
!!UN&y1=0:G1/164/2/707; [fire messenger]
!!VRz708&y1=0:Sz167001;
!!UN&y1=0:G1/166/2/708; [air messenger]
[adjust Rogues and Halflings]
!!MA:L143/0; //set Rogue Monster Level to L1
!!MA:L138/0; //set Halfing Monster Level to L1
!!MA:G143/14; [Increase Rogue Growth to 14]
!!MA:C143/6/90; [Reduce Rogue cost to 90 Gold]
!!MA:G138/14; [Reduce Halfing Growth to 14]
[adjust Boars]
!!MA:G140/7; [Reduce Boar Growth to 7]
!!MA:L140/1; //set Monster Level to L2
!!MA:L142/1; //set Nomands Monster Level to L2
[adjust Trolls]
!!MA:G144/4; [Increase Troll Growth to 4]
!!MA:L144/3; //set Monster Level to L4
!!MA:L194/3; //set Werewolf Monster Level to L4
[adjust Sorceresses and Enchanters]
!!MA:G193/3; [Increase Sorceress Growth to 3]
!!MA:G136/3; [Increase Enchanter Growth to 3]
!!MA:L136/4; // set Monster Level to L5
!!MA:L193/4; // set Monster Level to L5
[adjust Gorynyches]
!!MA:C168/6/3200; [Decrease Gorynych cost to 3200 Gold]
!!MA:C168/1/1; [Increase Gorynych resource cost to 1 Mercury]
!!MA:L168/6; // set Monster Level to L7
[adjust Rust Dragons]
!!MA:P135/300; Change Rust dragons, 300 HP
!!MA:C135/6/5000; Change Rust dragons, cost 5000
!!MA:C135/1/5 C135/3/0; Change Rust dragons, cost 5 Mercury and 0 Sulfur
!!MA:M135/30; Change Rust dragons, [min dmg 30 (50 ori)]
!!MA:S135/15; Change Rust dragons, [speed 15 (17 ori)]
!!MA:L135/6; // set Monster Level to L7
[adjust conflux might hero specialties]
!!HE128:X4/194/2/1/2; [Pasis - Werewolf/Troll specialist: +2 att, +1 def, +2 dmg]
!!VRz169:Sz167002; [Pasis' specialty text]
!!UN:G2/128/2/169; [Set Pasis' specialty text to z169]
!!HE129:X0/13; [Thunar - Estates specialist]
!!VRz170:Sz167003; [Thunar's specialty text]
!!UN:G2/129/2/170; [Set Thunar's specialty text to z170]
!!HE130:X0/20; [Ignissa - Artillery specialist]
!!VRz171:Sz167004; [Ignissa's specialty text]
!!UN:G2/130/2/171; [Set Ignissa's specialty text to z171]
!!HE131:X5/2; [Lacus - Speed bonus (like Sir Mullich)]
!!VRz172:Sz167005; [Lacus' specialty text]
!!UN:G2/131/2/172; [Set Lacus' specialty text to z172]
!!HE132:X4/193/3/3/3; [Monere - Sorceress/Enchanter specialist: +3 att, +3 def, +3 dmg]
!!VRz173:Sz167006; [Monere's specialty text]
!!UN:G2/132/2/173; [Set Monere's specialty text to z173]
!!HE133:S13/0 S19/0 S23/2 X0/23; [Erdamon - Armorer Specialist - starts with Advanced Armorer instead of Basic Tactics and Estates]
!!VRz174:Sz167007; [Erdamon's specialty text]
!!UN:G2/133/2/174; [Set Erdamon's specialty text to z174]
!!HE134:X1/164; [Fiur - Fire Messenger/Air Messenger specialist (old style)]
!!VRz175:Sz167008; [Fiur's specialty text]
!!UN:G2/134/2/175; [Set Fiur's specialty text to z175]
!!HE135:X0/21 Y9/100/999/1; [Kalt - Learning bonus plus gains 100 experience daily (Blessing)]
!!VRz176:Sz167009; [Kalt's specialty text]
!!UN:G2/135/2/176; [Set Kalt's specialty text to z176]
!!DO6100/0/155/1:P0; [iterate through all heroes to fix starting troops]
!!DO6105/128/143/1:P; [set future starting troops for conflux heroes]
** replace dwellings (by Thomas Franz alias samot)
** y2 = old object subtype
** y3 = new object subtype (non upgr)
** y4 = move object one field to left (-1) or right (1), no change by 0
** y5 = new object subtype (upgr)
** y6 = move object one field to left (-1) or right (1), no change by 0
** y7 = new creature (non upgr)
** y8 = new creature (upgr)
** y9 = Rule "Some dwellings have upgr. creatures" is on or off
!!VRy9:S1 T19; get time-based random # 1-20
!!DO6100/1/y9/1:P1; randomize start of random sequence--JHV
!!UN:P133/?y9; // check for rule "Some dwellings have upgr. creatures"
!!VRy2:S59; // Magic Latern
!!VRy3:S73; !!VRy4:S0; !!VRy5:S78; !!VRy6:S0; // Thatched Hut (Halflings) or Rogue Cave
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S138; !!VRy8:S143; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S69; // Altar Air
!!VRy3:S75; !!VRy4:S0; !!VRy5:S77; !!VRy6:S0; // Boar Glen / Nomads Tent
!!VRv900:C0/0/0/1/1/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S140; !!VRy8:S142; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S72; // Altar Water
!!VRy3:S16; !!VRy4:S1; !!VRy5:S7; !!VRy6:S1; // Fire / Air Messenger
!!VRv900:C0/0/1/0/0/0/0/0/1/0/0/0; // changes of passability
!!VRy7:S164; !!VRy8:S166; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S71; // Altar Fire
!!VRy3:S98; !!VRy4:S0; !!VRy5:S79; !!VRy6:S0; // Werewolf / Troll
!!VRv900:C0/0/0/0/0/0/0/0/0/1/0/0; // changes of passability
!!VRy7:S194; !!VRy8:S144; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S70; // Altar Earth
!!VRy3:S97; !!VRy4:S0; !!VRy5:S66; !!VRy6:S0; // Sorceresses / Enchanters
!!VRv900:C0/0/1/0/0/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S193; !!VRy8:S136; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S60; // Altar Thought
!!VRy3:S99; !!VRy4:S1; !!VRy5:S92; !!VRy6:S0; // Hell Steed / Nightmare
!!VRv900:C0/0/1/1/1/1/0/0/0/0/0/0; // changes of passability
!!VRy7:S195; !!VRy8:S172; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S61; // Pyre
!!VRy3:S91; !!VRy4:S1; !!VRy5:S65; !!VRy6:S0; // Gorynyches / Rust Dragons
!!VRv900:C0/0/1/0/0/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S168; !!VRy8:S135; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y5/y6/y7/y8/y9; // call replace routine
!!VRy2:S73; // Thatched Hut
!!VRy3:S59; !!VRy4:S0; // Pixies / Sprites
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S118; !!VRy8:S119; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S78; // Rogue Cave
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S75; // Boar Glen
!!VRy3:S69; !!VRy4:S0; // Air / Storm Elem.
!!VRv900:C0/0/0/-1/-1/0/0/0/0/-1/-1/0; // changes of passability
!!VRy7:S112; !!VRy8:S127; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S77; // Nomad Tent
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
**No Replacement for Natural Calamity because the Messengers hirable in it changes each week
!!VRy2:S98; // Howling Hollow
!!VRy3:S71; !!VRy4:S0; // Fire / Energy Elem.
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!VRy7:S114; !!VRy8:S129; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S79; // Troll Bridge
!!VRv900:C0/0/0/-1/0/0/0/0/0/-1/0/0; // changes of passability
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S97; //Enchanted Tower (Sorceresses)
!!VRy3:S70; !!VRy4:S1; // Earth / Magma Elem.
!!VRv900:C1/0/0/0/0/0/1/0/0/0/0/0; // changes of passability
!!VRy7:S113; !!VRy8:S125; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S66; !!VRy6:S0; // Enchanter's Hollow
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y6/y3/y6/y7/y8/y9; // call replace routine
!!VRy2:S99; // Hellfire Rift (Hell Steeds)
!!VRy3:S60; !!VRy4:S0; // Psych. / Magic Elem.
!!VRv900:C0/0/-1/-1/-1/-1/0/0/-1/-1/-1/-1; // changes of passability
!!VRy7:S120; !!VRy8:S121; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S92; !!VRy6:S1;// Dream Horse-shoe (Nightmares)
!!VRv900:C1/0/0/0/0/0/1/0/0/0/0/0; // changes of passability
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y6/y3/y6/y7/y8/y9; // call replace routine
!!VRy2:S91; // Vast Cavern (Gorynyches)
!!VRy3:S61; !!VRy4:S0; // Firebirds / Phoenixes
!!VRv900:C0/0/-1/0/0/0/0/0/-1/0/0/0; // changes of passability
!!VRy7:S130; !!VRy8:S131; // creatures
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
!!VRy2:S65; // Sulfurous Lair (Rust Dragons)
!!VRv900:C0/0/0/0/0/0/0/0/0/0/0/0; // changes of passability
!!UN:U17/y2/?y1; // get number of dwellings
!!DO6106/1/y1/1:P0/y2/y3/y4/y3/y4/y7/y8/y9; // call replace routine
********* end of function FU1604 **************
** function to fix one hero's starting troops
!?FU6100; added x1=1 for randomization, =0 for Hero slots--JHV
!!DO6101/0/6/1&x1=0:Px16; [iterate through creature slots]
!!VRy1&x1=1:S0 R99; use up some of random sequence--JHV
** end of function
** function to fix one slot
!?FU6101;
!!HEx1:C0/x16/?y1/?y2; [get y1 type y2 qty]
!!VRy1&y1=118:S138; [pixie -> halfling]
!!VRy1&y1=112:S140; [air elemental -> boar]
!!VRy1&y1=115:S164; [water elemental -> fire messenger]
!!HEx1:C0/x16/y1/y2; [set creature type/qty]
** end of function
** function to set starting troops for hero
!?FU6105;
!!HEx16:H0/138/30/45; [30-45 halflings]
!!HEx16:H1/140/2/6; [2-6 boars]
!!HEx16:H2/-1/0/0; [no 3rd slot]
** end of function
!?FU6106; // replaces conflux by neutral town dwellings (by Thomas Franz (samot))
** x1 = level
** x2 = old object subtype
** x3 = new object subtype (non upgr)
** x4 = move object one field to left (-1) or right (1), no change by 0
** x5 = new object subtype (upgr)
** x6 = move object one field to left (-1) or right (1), no change by 0
** x7 = new creature (non upgr)
** x8 = new creature (upgr)
** x9 = Rule "some dwellings have upgr. creatures" is on or off
** y8 = MapSize (x=y)
** change passability of fields, referending to the origin entrace (ignore the move by x6)
** 0 means no change, 1 = make passable, -1 make inpassable
** v900 = field left of entrace (non upgr. dwelling)
** v901 = entrace
** v902 = right of entrace
** v903 = left over the entrace
** v904 = over the entrace
** v905 = right over the entrace
** v906 = field left of entrace (upgr. dwelling)
** v907 = entrace
** v908 = right of entrace
** v909 = left over the entrace
** v910 = over the entrace
** v911 = right over the entrace
!!UN:X?y8/?y9; // get size of map
!!VRv912&x16=1:S-1; // initialize for first loop
!!UN:U17/x2/-1/912; // get coordinates to v912-v914
!!VRy99:S0 R3; // Random 0-3
!!VRy99&x9=0:S0; // set to 0 if Rule for upgr. creatures is off
!!VRy11:Sv912 +1; !!VRy12:Sv912 -1;
!!POv912/v913/v914:N?y98 N0; // check if is already replaced (y98 will be 1) and reset the flag
!!POy11/v913/v914&y98=0/y11<y8:N?y98 N0; // check if is already replaced (y98 will be 1) and reset the flag
!!POy12/v913/v914&y98=0/y12>-1:N?y98 N0; // check if is already replaced (y98 will be 1) and reset the flag
!!FU&y98=1:E; // exit if Object has been already replaced before
!!DWv912/v913/v914:O?y1 M1/?y2/?y3; // get owner and creature in the second slot (map rule Boars)
!!UN:Ov912/v913/v914/1; // delete old dwelling incl. hint
!!VRy10:Sv912+x4; !!VRy10&x9=0/y99=3:Sv912+x6; // set y10 to insert position
!!VRy10&y10<0:S0; !!VRy10&y10=>y8:Sy8 -1; // set y10 to min 0 / max MapSize
!!VRy4:Sx3; !!VRy4&y99=3:Sx5; // set new dwelling (25 % Chance for upgr. if Rule is on)
!!VRy5:Sx7; !!VRy5&y99=3:Sx8; // set new creature (25 % Chance for upgr. if Rule is on)
!!UN:Iy10/v913/v914/17/y4; // create new object
!!DWv912/v913/v914:Oy1; // set owner
!!POv912/v913/v914:N1 Oy1; // mark it as replaced
!!POy10/v913/v914:N1 Oy1; // mark it as replaced
!!MA:Gy5/?y6; // get growth rate of new creature
!!DWv912/v913/v914:M0/y5/y6 M1/y2/y3; // set new creature to hire and the boars / air elementals to the second stack
!!DWv912/v913/v914&x1>3:G0/y5/d; // set new guards for L5-7, do not change their number
!!VRy1:Sv900; !!VRy1&x9=0/y99=3:Sv906;
!!VRy2:Sv901; !!VRy2&x9=0/y99=3:Sv907;
!!VRy3:Sv902; !!VRy3&x9=0/y99=3:Sv908;
!!VRy4:Sv903; !!VRy4&x9=0/y99=3:Sv909;
!!VRy5:Sv904; !!VRy5&x9=0/y99=3:Sv910;
!!VRy6:Sv905; !!VRy6&x9=0/y99=3:Sv911;
!!FU&y1=0/y2=0/y3=0/y4=0/y5=0/y6=0:E; // exit if no changes at passability necessary
!!VRy7:Sv912 -1; // left of entrace
!!UN&y1=-1/y7>-1:Iy7/v913/v914/153/0; // set inpassable (create stump)
!!TRy7/v913/v914&y1=1/y7>-1:P1; // set passable
!!VRy7:Sv912; // original entrace
!!UN&y2=-1:Iy7/v913/v914/153/0; // set inpassable
!!TRy7/v913/v914&y2=1:P1; // set passable
!!VRy7:Sv912 +1; // right of entrace
!!UN&y3=-1/y7<=y8:Iy7/v913/v914/153/0; // set inpassable
!!TRy7/v913/v914&y3=1/y7<=y8:P1; // set passable
!!VRy9:Sv913 -1; // the line above the entrace
!!FU&y9<0:E; // if not on map
!!VRy7:Sv912 -1; // left above the entrace
!!UN&y4=-1/y7>-1:Iy7/y9/v914/153/0; // set inpassable
!!TRy7/y9/v914&y4=1/y7>-1:P1; // set passable
!!VRy7:Sv912; // above the entrace
!!UN&y5=-1:Iy7/y9/v914/153/0; // set inpassable
!!TRy7/y9/v914&y5=1:P1; // set passable
!!VRy7:Sv912 +1; // right above the entrace
!!UN&y6=-1/y7<=y8:Iy7/y9/v914/153/0; // set inpassable
!!TRy7/y9/v914&y6=1/y7<=y8:P1; // set passable
********* end of function FU6106 **************
И еще такой вопросец - при установке доп. скриптов (Era Scripts) + Феникс-мод, не все опции влазят на первую доп. страницу. Как/где можно несколько не актуальных для Феникса скриптов из Era Scripts убрать/вырезать в меню WoG'ификации?
Спасибо, если кто-то откликнется