I think I understand what you mean. When I asked for seer huts I had one thing in mind, which I find extremely annoying when playing large custom and random maps: locate seer huts and their target.
So my mod idea is to store all huts, border guards, now that we can, then player just browse and see which is where, what it asks, where is the monster to defeat and such. In all, works fine, but without those 3 receivers + QU:M0/?z1 for creatures is not complete so no idea how to finish it.
Personally I find no use to set regular seer huts, as custom huts can be easily scripted. Instead, regular huts are a real annoyance on given maps, up to 48 and to find them is tedious.
@Edit: ok, I get it, cycle through all artifacts then compose. I will try this, thanks.