As I was overwhelmed by the sparkling enthusiasm toward the previous mod using a new receiver, here is another, this time a bit more classical.
Basically this is an idea inspired from Heroes V. I have no time to test its outcomes in long games so for instance I rated it as [CHEATS] in mods list/tags. My purpose is to allow a more fluid experience chain between human player's heroes and allow to new recruits to keep up with higher ranks. There are both penalties and bonuses which will not exactly permit a "walk in the park", but both are modifiable in mentor.ini file. So you can either keep the default values, or delete the penalties and in that case, game will be indeed very easy. Up to the player.
Mentoring (1 MB)
Instructions: in Heroes meeting screen, click on:
1) if HD mod activated, quest log in left hero screen
2) if no HD mod, new button near left hero shield location
3) To bring mentors screen, press F8 key. The mentors dialog is limited top 24 heroes. If you have more, you must find them manually.
Rules:
Mentoring: the amount of experience the mentor loses when mentoring (-1 level) is entirely given to the student.
Example: Orrin is level 17 and Adelaide is level 1. When mentoring he will lose one level and become level 16. The amount of experience points between level 16 and 17 is ~9433 (depends also on how much he is advanced through the level). Adelaide will receive 9433 experience and will instantly become level 7.
a) to be able to mentor, one hero must be 5 levels higher than his student
b) A hero which mentored will not be able to mentor again in the following 7 days (modifiable through mentor.ini file)
c) A hero who mentored will receive a movement penalty of 7 tiles. Each day this penalty diminishes by 1 tile (modifiable through mentor.ini file)
d) A hero receives +1 permanent movement tile for every time he/she mentored someone (modifiable through mentor.ini file)
e) A hero who is mentored receives instantly +7 tiles movement for one week (modifiable through mentor.ini file). This bonus is cumulative, with each mentor. When a hero is free for mentoring, the dialog item about bonuses an penalties will be empty. Once he is mentored, no matter how many mentors teach him and when, during that week, all the movement bonuses will stay only for one week, then fade away.
Example: Orrin is mentored first time on monday. He receives 7 extra tiles until next monday. Orrin is again mentored on friday and will receive +7 extra tiles again. As he is under the effect of mentoring already, the 14 extra tiles movement will fade away on next monday, and so on.
f) Each time a hero mentors, he/she will permanently lose one random primary skill.
g) A hero who is mentored will receive one extra primary skill for each level he was mentored with. This skill is random but depends also on the class of the mentor. From a magic mentor, he will receive either knowledge or spellpower, from a might mentor he will receive either attack or defense.
h) A hero who is under the effect of mentoring can't mentor another hero until the mentoring effect is gone.
i) Custom portraits will not be displayed in dialog.
j) Mentoring display dialog is limited to 24 heroes. If you have more, you will have to search them manually.
k) Clicking on heroes heads in mentoring dialog will allow to find them.
l) All values for bonuses and penalties are modifiable from mentor.ini file.
If good ideas are suggested, I might change the system of mentoring, so don't be shy )