Bes
Posts: 5422
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(This post was last modified: 25.06.2014 00:28 by Bes.)
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25.06.2014 00:27 |
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Valery
Posts: 2196
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For maps with tons of towns to town portal to, a little funny mod.
Rename Town
Give 8 various colors to your town name when renaming.
(This post was last modified: 28.06.2014 19:23 by Valery.)
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28.06.2014 18:40 |
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Berserker
Posts: 16657
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28.06.2014 23:22 |
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Bes
Posts: 5422
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Valery, can you fix it...
Display Time like 23:4 isn't nice
Here example how more correctly, imho
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29.06.2014 12:26 |
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Valery
Posts: 2196
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Excellent Bes, I had no idea how to solve it. Mod link updated, thanks.
@edit: uploaded a last time again, had to fix day of the week error, when day 7 the Sc%7 returns 0
(This post was last modified: 29.06.2014 20:12 by Valery.)
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29.06.2014 16:19 |
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Chaomen
Posts: 59
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Valery, I'm using your mod to rename towns using colors, but I can't make out how to use it. I tried clicking on colors, rename then click on color, click on color then rename, nothing happens, same white color. Can you explain me how to use it or map I play doesn't allow it (TEW IV)? Or shoud I start new game in order for this mod to work (I started to play it way earlier you made this mod)?
(This post was last modified: 01.07.2014 20:56 by Chaomen.)
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01.07.2014 20:13 |
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Valery
Posts: 2196
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Yeah, Tew4 does not allow other mods, because there are few chances anything is compatible with. If you want "rename towns" mod to work with TEw 4, go in Tew4/data/s/load only these scripts.txt, open it then add at the end of the list:
rename.erm
Save, activate both mods and it will work. You must do same thing if you want "upgrade all", or "heroes improved interface", or "morn battle fields" to work with TEW4, must add their erm ID to TEW list.
Also, if you activate mod then reload an old save, you must press F12 to refresh scripts, or will not work.
(This post was last modified: 01.07.2014 21:54 by Valery.)
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01.07.2014 21:44 |
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Chaomen
Posts: 59
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Thank you, working! This mod indeed decreases time to find needed town, previously I could only rename inferno towns with their name inside {}, now more color choices. Wish there was more color panels, had to manually input black and green colors, for necro and elf towns respectively.
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01.07.2014 23:20 |
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Valery
Posts: 2196
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Mod manager/era manual/standard colors section gives you the ID for tons of colors (255?) . Not sure how many of them will be visible when used but you can manually do it yourself. When standard script (wog) proposes you to rename, enter in dialog:
{~Colorname}Town name{~}
*color name* from standard colors list, eg:cyan
That's all.
(This post was last modified: 01.07.2014 23:58 by Valery.)
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01.07.2014 23:26 |
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Valery
Posts: 2196
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There is something very annoying about Heroes improved interface mod: if we accidentally click on a "swap troops" button while holding one artifact with mouse (happens easily when we move helms/hats) the artifact vanishes.
Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?
Which is curious. Also if I click on "display backpack" while holding one artifact, artifact is still there afterwards. But when I click on "transfer artifacts" button, is gone.
(This post was last modified: 22.07.2014 16:02 by Valery.)
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22.07.2014 15:45 |
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gamecreator
Posts: 7107
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22.07.2014 19:14 |
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Valery
Posts: 2196
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Giving to Alexander Era 2.46 outfit:
Wog 3.58
Era
all hail Bersy.
(hope Mop wouldn't mind if I use two of his buttons, slightly modified)
(This post was last modified: 28.07.2014 11:13 by Valery.)
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28.07.2014 11:01 |
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igrik
Posts: 2819
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28.07.2014 22:16 |
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gamecreator
Posts: 7107
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28.07.2014 23:42 |
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Valery
Posts: 2196
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Tried
Action is blocked indeed, but artifact still vanishes when pressing those buttons. No idea how to solve.
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28.07.2014 23:58 |
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