Current time: 25.11.2024, 15:20 Hello There, Guest! (LoginRegister)
Language: english | russian  

Post Reply 
Threaded Mode | Linear Mode
Questions and Answers
Author Message
GrayFace Offline
Forum Moderators

Posts: 1233
Post: #271

It would be much easier to do this with UN:C. I'll write an example in coming days.
27.10.2009 23:46
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #272

UN:C? I don't have it in 3.58f.
28.10.2009 00:48
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #273

(23.10.2009 02:12)Astaroth Wrote:  The first step - creating a new image
1. Open Photoshop
2. File --> New. Height - 44, Weigt - 44, Other parameters - no change
3. File --> Open. Open the image background it is called "Fone for Artifacts.jpg"
4. Select the image background is fully and copy it.
5. Paste it, in your new image file. The image will be in a new layer. Let it be known as the "Layer 1"
6. File --> Open. Open the image with your artifact without glow
7. Select the image artifact is fully and copy it.
8. Paste it, in your new image file. The image will be in a new layer. Let it be known as the "Layer 2"
9. Hide Layer 1.
10. Close images with artefacts and background

Now you have an image, which contains three layers:
Layer 2 - The image artifact
Layer 1 - the background for the artifact
Background - general background (not to be confused with a background for the artifact!)

The second step - primary processing
1. Select Layer 1
2. Removing blue background from the Layer 1
Use for this "Background Eraser" with parameter tolerances - 1% (This setting should be is located under the section "Window", i think
3. Edit --> Transform --> Scaling.
4. Now you can resize the image. Change the width and height by 90% (These settings are located under the section about "Filters").
5. Then click on any tool on the toolbar. Window appears, click "Apply"


Astaroth, there are a few problems. I did as you say in first steps, but I don't know from where you have that white background I can see in your example

"Layer 2 - The image artifact
Layer 1 - the background for the artifact
Background - general background (not to be confused with a background for the artifact!)


All I have is TWO layers:
Image: Image2-1.jpg?t=1256676416

No white background as in your example.
After that you say:
1. Select Layer 1
2. Removing blue background from the Layer 1


As you see my layer 1 is not blue but brown!
Layer 2 is blue with artefact.

After all the job done the artefact is awful if I remove background. Cyan everywhere, if I remove it in palette it removes all the glow too.
Image: Image2-2.jpg?t=1256678423
(This post was last modified: 28.10.2009 02:21 by Valery.)
28.10.2009 01:49
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #274

GrayFace, here is the animated water terrain. I really have no idea how to achieve the same animation as the original, although I used the original sources.
Image: 69134310.gif
It animates slightly faster then the standard water. Well...
Water_passable_terrain
(This post was last modified: 28.10.2009 06:20 by Valery.)
28.10.2009 05:19
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #275

Quote:No white background as in your example.
I see. If you haven,t this layer, create it and name it is General Background

Quote:After that you say:
1. Select Layer 1
2. Removing blue background from the Layer 1

As you see my layer 1 is not blue but brown!
Layer 2 is blue with artefact.

Here my error in the description


Quote:After all the job done the artefact is awful if I remove background. Cyan everywhere, if I remove it in palette it removes all the glow too.

Oh ... initially you should be three layers
Image: Vm59o8WCio.jpg

The background color in the layer with the image of the artifact - Transparent
Image: AdSN4PT5nb.jpg

I can not understand how you removed the blue background, so spoiling the picture? Background eraser tool with a tolerance of 1% to remove only one color, in this case the color 0 255 255

The glow you have to do, only after the background image of the artifact will be transparent!

This damn language barrier! If I knew the English language, it would long ago have you all well explained Mad
28.10.2009 18:23
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #276

@Astaroth, your english is perfect and your generosity huge 132

Here is the difference. Can I have some feedback about? Something wrong about how I did it?

Before
Image: image2be.jpg

After
Image: image2as.jpg

I have a question: there are 3 red flags defs.
ABF01L.def
ABF02L.def
ABF03L.def

And
AF00.def which is the red flag for map hero. I emptied it so there is no faction color visible.

What are the first three for?
(This post was last modified: 29.10.2009 09:40 by Valery.)
28.10.2009 21:59
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #277

Quote:Here is the difference. Can I have some feedback about? Something wrong about how I did it?

Before
Image: image2be.jpg

After
Image: image2as.jpg

Very good, but to illuminate the dark objects can be used not only white glow. Later, try to make an explanation of how to make special effects for the artifacts, such effects as a Armageddon blade or sword of justice. Perhaps it is useful for creating what some special mystical artifacts.
I once made a mistake in the description. Opacity for the outer glow is set at 60% and not 100%


P.S. On the artifact can be the effect of gun shot

P.S.S. Another tip: If the image is slightly blurry, you can apply a filter to "smart" sharpening. This filter will help provide the necessary details in the small picture
(This post was last modified: 29.10.2009 11:37 by Astaroth.)
29.10.2009 11:32
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #278

Here is some my artifacts

Image: zACRlHmUVP.jpg
29.10.2009 11:43
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #279

I guess they are for Terry Pratched mod, they look nice and professional. How many new artefacts will have?

Opacity to 60%? You tell me that after I did all the work at 100% hehe. Ok, maybe I will apply some changes, but I must finish with graphics soon, already 2 months spent on, and I have to design the map, script and debug. That what happens when you work alone, nothing is 100% perfect, but at least the work is finished one day.

Please give me more tips about effects if you know some. I played with gradient for the E2PZ (the artefact with red/yellow graduate glow). In the movie, this artefact is source of energy from anti-matter.
(This post was last modified: 29.10.2009 12:44 by Valery.)
29.10.2009 12:43
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #280

Quote:I guess they are for Terry Pratched mod, they look nice and professional. How many new artefacts will have?
No, there is only one new artifact - the third artifact - Arcchancellor hat
The first and second artifact - a magic wand and the ring of the Dragon (WoG artifacts)
Quote:Please give me more tips about effects if you know some. I played with gradient for the E2PZ (the artefact with red/yellow graduate glow). In the movie, this artefact is source of energy from anti-matter.
Well, as soon as free time, so I'll write a couple of tips
29.10.2009 18:07
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #281

I have a hard time to do a simple command, but it does not work.

The script is:

1) Move view
2) Place animated object where view moved
3) See animation (5-6 seconds)
4) Delete object
5) Redraw map

I tried all things possible, if the command delete exist, it does not show the object appearing. I tried to wait with UN:R6 but this command does not really "wait", but freezes the map instead for the amount desired.

ZVSE

!?LE14/19/0;
!!UN:S30/28/0/0/10; Show area
!!UN:I30/28/0/43/1; place object
!!UN:L30/28/0/500; move view
!!UN:R1; redraw (just in case)
!!UN:R6/10000; wait **if not wait, the object is deleted before it appears. If wait, the object does not appears pfff
!!UN:O30/28/0; delete object
!!UN:R1; redraw

I tried to set messages between steps to debug but same result.

Image: 48225927.gif

What I want: show the landing spacecraft, then delete it. Does not work. If the "delete" is not scripted, it shows the animation then repeat. If "delete" is scripted it shows nothing. I tried also with no animated standard objects, same result.
(This post was last modified: 30.10.2009 15:07 by Valery.)
30.10.2009 14:11
Find all posts by this user Quote this message in a reply
gamecreator Offline

Posts: 7107
Post: #282

try to wait with DO and empty function


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
30.10.2009 16:16
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #283

Something like this?

[...]
!!DO99/0/160/1:P;
!!UN:Ox/y/z;

!?FU99;

Did not notice any change. Is there a way to make a longer loop or specify something to loop in the function that takes up to 6 seconds?
30.10.2009 16:42
Find all posts by this user Quote this message in a reply
Astaroth Offline

Posts: 94
Post: #284

Valery, I think, is my description of how to work with the artifacts as a separate subject, and collect in the first post everything that happened in general. It will be better than running on the theme and look for what is, and what still has no
30.10.2009 17:18
Find all posts by this user Quote this message in a reply
Valery Offline

Posts: 2196
Post: #285

Now I don't understand. Want me to make a separate thread for graphics?
30.10.2009 17:27
Find all posts by this user Quote this message in a reply
« Next Oldest | Next Newest »
Post Reply 


Forum Jump:

Powered by MyBB Copyright © 2002-2024 MyBB Group