(02.07.2009 14:00)Corwin Wrote: Valery
First of all - welcome to MM6 fans
1. I am a big fan of MM6, its the best game of MM series for me, and probably I like it stronger than all Heroes series...
I am discovering and extracting its resources already for a long time, and there were different thoughts about make some mod or project.
2. I think your idea is very interesting. It should turn out in big and complicate mod.
I support your thought about creation of some team for that mod. I will join to it with pleasure.
Sergroj is big fan of that game too, I think, he will support the developing of such project as well.
4. As that mod is expected to be massive and complicated enough, I think it is necessary to make certain disdoc, which will accurately describe the basic aspects of the MM6 mod.
I think (may be You mean exactly the same) that it will be more interesting, if MM6 mod will not recreate exactly all storyline and events of MM6 world, but all game mechanics, rules and e.t. It means will be some "gameplay platform", and every mapmaker will be able to create his map on that MM6 platform.
I extracted MM6 map too, tell me what is the problem with it and I will try to solve this problem.
I think that there will be possibility to make a very large map, one of WOG team members has already wrote some patch for it.
Corwin,
I am not sure that creating a mod will be a feasible idea. For example HoTA is longtime expected only because it proposes a new town and creatures, artefacts, dwellings. If it proposed new mechanics, no one would be interested, except hardcore WoG fans, which are very rare. For myself, I don't care much about HoTA excepting borrowing graphics which is always bringing health to an old game.
I also don't think it should turn into a big and complicated mod, because there are then chances that will never be done. For me, having small/average projects is more entertaining than engaging into a titan work. A map as 300 is not a mod (kinda) but it took 6 months of scripting, testing and fixing, at a rate of 4-5 hours/day. An average project, which changed only a few mechanics, and this discouraged everyone. We should learn from that and not overdo. It was also such tremendous work for one alone, so I felt tens of time like giving up, no more energy.
My idea was to offer exactly same situations and quests as MM6 proposes, so the player can see what a WoG legacy means. Like metamorphosing in any game. The MM6 mechanics only are not so interesting for HoMM fans because they will propose (if we only keep the originals) less than 8 creatures with different abilities, which heal each other, launch spells. If I am wrong, please correct me.
A big if not impossible work would be to create all the MM6 dungeons in the same area. I play the game right now and the dungeons are huge. Transposing each of them into HoMM would require months of checking squares and find the bit integers for every PO:B squares. I already did this for 300 and was only for two different areas. It took weeks. Now, to make it for 40 dungeons...
Anyway, once a MM6 scenario is done, with all new mechanics, it will be easy to compile it in a mod, if there are requests.
As for the map, I have a hard time to import the bmp into the editor. The green and blue colors are not recognized so all I get is some rough terrain, which looks awful. I tried several mapmaking programs but did not succeed in any better. Also I filtered in thousand times the bmp in Adobe, bad result. Do you have any idea how to improve this bmp, so we can see the relief, the green, the sea and such?
As for more than one people working on, I would be honored if any of you is in. I am not anal about being alone on the mapmakers list, but what is done and what it brings finally to WoG.
James Vogan did 10 scripts for the 300, and I insisted to have him on the list, because I liked his scripts. Finally he disagreed on texts (he is American and he insisted to change my dialogs, which I declined because worked hard on them) then went angry and asked to be removed. Too bad for him.