Quote:On adventure map and in battle IF:M usually works well as I recall. Needs rechecking, though.
IF:M still shows in MP battle, but erm errors (like variables not specify types) don't
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Flag 999 doesn't work as expected, lol (only not expected, didn't say it's not reasonable).
Here's my script for Magog/Liches not shooting in an area when holding Ctrl.
The script works ok, but I found flag 999 doesn't work as expected in my testing.
I think it should be True if the interacting player is the same as the player currently acting (aka i^battle_owner_%(side)^, side = current side). However, it seems &999 only checks if OW:C?y1/?y2 y1 = y2.
This means using &999 on the battlefield is most likely not getting the desirable result. The defending player's interaction will never set flag 999 = TRUE.
The alternative check
seems working fine