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ERA III
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Valery Offline

Posts: 2196
Post: #2371

On the last Era install, modifications on map aren't saved, and a file like MFC4C89.tmp is created in maps folder each time I try to save. Where could come from?

On previous install is working, so I am switching from one editor to another.

Beside, Google blocked access to last Era 3 upload in my google drive, they said suspicious so no one can't see it. The mail proposed me to ask a deeper check, I asked then waiting for 7 days already, nothing. Idiots.
(This post was last modified: 11.08.2023 11:02 by Valery.)
11.08.2023 09:41
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Berserker Offline
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Posts: 16657
Post: #2372

Seems like local issue, but I'll recheck. Tested a few package versions on VirusTotal. Even removing Tools\AutoIt and Tools\ModManager does not help. "Google Antivirus" (WTF?) still is angry.
https://www.virustotal.com/gui/file/4ace...?nocache=1

Browser + search monopoly + antivirus = block anything.


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11.08.2023 12:26
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Berserker Offline
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Posts: 16657
Post: #2373

I will see what can be done.


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11.08.2023 13:37
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Valery Offline

Posts: 2196
Post: #2374

From what I saw, a copy of the map when a map/mod is activated is placed in maps folder, (while original is in mymod/maps)

If I open from maps folder, the editor thinks is different from the one in the mod, so you get two versions.
11.08.2023 13:43
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Berserker Offline
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Posts: 16657
Post: #2375

One of the simplier solutions is password-protected archive. 100% safe. Will check saving issue first.

» From what I saw, a copy of the map when a map/mod is activated is placed in maps folder
There is no such functionality, unless you press CTRL + S in map editor.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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11.08.2023 13:49
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Berserker Offline
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Posts: 16657
Post: #2376

I checked map saving and it's ok. Just do not forget, that file will be saved in real Game\Maps directory. It must exist and be writable. I started editor and opened Alexander The Great using File -> Open dialog.

Updated package. Password: 321 is required for unpacking. I included it in file name itself. It helps storing file on cloud drives.
https://dropmefiles.com/D1NtW


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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15.08.2023 22:14
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Archer30 Offline
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Posts: 1175
Post: #2377

There is a wog bug.

Sacred Phonenixes are Fearless, yet they still got Fearless as a stack exp ability. It would make sense to remove this stack exp ability from crexpbon.txt

Edit:
Well, I think there are many weird decisions. Can't have time to sort out all of them, other examples:
Quote:- Dracolich has 2 stack exp abilities to cast Poison, with each at 50% chance.
- Diamond Dragons have 100% to block 50% physical damage at R10. With its full spell immunity, it's simply unkillable.


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 23.08.2023 05:28 by Archer30.)
16.08.2023 18:46
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Berserker Offline
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Posts: 16657
Post: #2378

I totally agree.


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16.08.2023 20:23
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Akpoc Offline

Posts: 7
Post: #2379

Уважаемые создатели и все мододелы! Огромное вам спасибо за Эру! Это нечто гениальное! В который раз убеждаюсь, что разрабы выпускают по большей части сырой продукт, бета-версии по факту, годные на пару недель - месяц игры. И лишь моддеры делают игры по-настоящему интересными, дорабатывают все механики, нюансы игр. Благодаря вам
гейминг становится полноценным!
Несколько дней разбирался с установками-настройками игры и вот наконец-то погрузился в полноценный мир полноценных героев 3. Удовольствие - не передать словами! Sm
(This post was last modified: 30.08.2023 03:18 by Akpoc.)
30.08.2023 03:17
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Berserker Offline
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Posts: 16657
Post: #2380

Akpoc, это прекрасно, что игра принесла Вам столько новых эмоций!


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30.08.2023 22:26
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Barin Offline

Posts: 804
Post: #2381

Установил ERA 3 на Платину. Не запускается:
Image: dsgkli.jpg

Что это?


Моя страница в ВК
Моя разработка мода
06.09.2023 17:07
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Berserker Offline
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Posts: 16657
Post: #2382

Ссылка устарела, там проблемная версия. Обновил. Перекачай, пожалуйста.


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07.09.2023 13:44
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Archer30 Offline
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Posts: 1175
Post: #2383

Not sure if this is a problem, but i^battle_acting_side^ != BG:Q, instead it equals BMi^battle_acting_side^:I. In most situation, they are the same, yet when i^battle_acting_stack^ is hypnotized, the result of BG:Q and i^battle_acting_side^ would be different.

Perhaps i^battle_acting_side^ should always equal BG:Q, judging by its name?


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 10.09.2023 13:29 by Archer30.)
10.09.2023 02:19
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Berserker Offline
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Posts: 16657
Post: #2384

Seems like there is a difference between owner of active stack (left or right) and controller of active stack (left or right). In BG:Q set and valid in OnBeforeBattleAction?


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10.09.2023 15:25
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Archer30 Offline
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Posts: 1175
Post: #2385

Berserker, BG:Q returns the controller side, as I see it works for all the stages on the battlefield. I suppose it has the same mechanism as #2 in OW:C?#1/?#2


Latest ERA mods and scripts in development - My GitHub
10.09.2023 21:35
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