Archer30
Posts: 1175
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10.04.2023 20:01 |
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daemon_n
Posts: 4343
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10.04.2023 21:08 |
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Spamexecute
Posts: 5
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Добрый вечер, проблема с рассинхроном (wog с опытом существ).
Из 3х игр, в 2х при нападении на вражеского героя (не компьютера), примерно на 7 - 10 ходе происходил рассинхрон. Где - то на форуме читал, что вроде - как это пофиксили, но не уверен.
Есть обновлённая информация ?
По надобности, моги приложить скирны с разных компьютеров.
Заранее спасибо.
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11.04.2023 19:16 |
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Archer30
Posts: 1175
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24.04.2023 16:12 |
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Berserker
Posts: 16657
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25.04.2023 07:47 |
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Archer30
Posts: 1175
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25.04.2023 15:25 |
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Berserker
Posts: 16657
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26.04.2023 08:59 |
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Archer30
Posts: 1175
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Berserker, it did not help.
The same error happens with
Not sure if this is related, but the problem only happens to a hero without an owner. Any difference in data for a hero with and without an owner on w160?
****
This may be a bug report. OnPreTownScreen doesn't get triggered when you teleport your hero from one Inferno to another with Castle Gate.
Latest ERA mods and scripts in development - My GitHub
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16.05.2023 14:25 |
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Berserker
Posts: 16657
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16.05.2023 22:12 |
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Archer30
Posts: 1175
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Berserker, I am an experienced erm writer and IF:W's never been forgotten. It's been put in the start of the function.
We are talking about the w index out of range - this is unrelated to the value of w160.
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Quote:OnPreTownScreen probably does not trigger if the same town dialogue remains on the screen
Well, it would be very welcome to have OnPreTownScreen include all the switches of town screens, otherwise the trigger is sort of abundant.
****
And I wonder if it is possible to implement a scrolling feature for pop-up dialogue. This is sometimes very desirable.
Check out the latest GEM feature, right-clicking on combi artifact set pieces to show the all the other pieces:
A good feature but lack of scrolling support, turns it into an incomplete one.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 17.05.2023 00:48 by Archer30.)
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16.05.2023 23:16 |
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Archer30
Posts: 1175
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I recon this should be fixed:
As it showed in Liso's latest video, Cavaliees/Unicorns can be turned into Black Knights, yet Champions/War Unicorns can only become Skeletons. This behaviour exists in ERA without mods.
I propose restoring the conversion of Cavaliers/Unicorns to Skeletons like in SoD. I would update skeleton transformation fix.bin if it's agreed.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 01.06.2023 05:59 by Archer30.)
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01.06.2023 05:53 |
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Archer30
Posts: 1175
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Berserker, well I agree that anything into skeletons except I also accept Bone Dragons as "Skeletons". Dragons and Hydra can be turned into Bone Dragons. This is the SoD behaviour ( Wiki) in case it's forgotten.
As I see the goal of ERA is to become a pure modding engine. It is reasonable to keep things the same in SoD in most situations.
The bin patch is enabled by default in ERA - it represents what ERA is for most players, so I take it seriously
The latest skeleton transformer fix.bin can be found here (permanent link).
Changes:
- Cavaliers/Unicorns can no longer be converted to Black Knights, they would be turned into Skeletons.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 01.06.2023 17:26 by Archer30.)
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01.06.2023 16:20 |
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