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Third Upgrade Mod [Amethyst Edition] v2.18.2
» Third Upgrade creatures, additional units in town and lots of additional content.
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V_Maiko Offline

Posts: 610
Post: #301

(04.09.2021 03:24)Berserker Wrote:  Poor AI will not use spells anymore? )

It's only for Devilish Sacrifice, AI creature is trouble with amethyst.
(This post was last modified: 04.09.2021 03:45 by V_Maiko.)
04.09.2021 03:43
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V_Maiko Offline

Posts: 610
Post: #302

Update v2.12.5

Changelog

-Added AI value for new artifacts, now artifacts are more realistic for AI to use.
-Added Skeleton transformer adventure object.
-Added Colosseum of the Magi adventure object. (Thanks to Archer)
-Added effects to Ring of Oblivion, Charm of Eclipse, Seal of Sunset and Plate of Dying Light. (Thanks to Kongsuni)
-Changed description and effect of Lightning Rod artifact.
-Balanced Gnoll Shaman in stack experience, now have curse abilities.
-Fixed Crossbowman in adventure map.
-Fixed Mithril Golem immunity to damage spells.
-Fixed description from Mirage Dragon and Mirror Dragon.
-Fixed Ghoul battle animation.
17.09.2021 19:20
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V_Maiko Offline

Posts: 610
Post: #303

Update v2.13.0

Changelog

-Now TUM is compatible with RoE/AB maps and campaigns.
-Added high-quality PNG portraits to SoD's artifacts and creatures and some new of the mod that needed fixing.
-Fixed graphic of Acid Wyvern in adv map.
-Amethyst's necromancy was superseded by one written in ERM by PerryR.
-The appearance of Sacred Phoenix, Divine Phoenix, Lord of Thunder and Guardian of Zeus were replaced.
-Necross Dragon has been returned as a reward at Rotten Dragons Valley CB.
-Several changes in the scripts, for example, the dependency on Emerald Tower and Wogify.erm was removed.
-TUM options have been moved to the first page of WoG option menu.
-Now you are able to recruit all 3rd upgraded monster by clicking buttons from the left bottom of town screen.
-Fixed the thumbnail of the left bottom of town screen changed unexpectedly when upgrading new creatures.
-Necro heroes will now transform some of their living monsters to their skeleton counterparts upon visiting skeleton transformer (both in town and map objects).
-Fixed skeleton transformer dialogue pop-ups when AI visits skeleton transformer.
-Fixed occasional experience anomalies.
-Fixed an erm error of Lightning Rod.
-Fixed occasionally not able to upgrade 8th monster in town.
-Fixed occasionally the 3rd upgrade recruit dialogue doesn't appear even if the third upgrade building is built.
-Fixed some behaviours of demolishing buildings.
-The corresponding credits have been modified.
(This post was last modified: 11.10.2021 05:14 by V_Maiko.)
11.10.2021 05:07
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Berserker Offline
Administrators

Posts: 16657
Post: #304

Great release, thank you!


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
11.10.2021 13:20
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Nevemor Offline

Posts: 49
Post: #305

Перевод для Third Upgrade Mod 2.13.0


Ссылка
13.10.2021 20:41
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V_Maiko Offline

Posts: 610
Post: #306

The main thread has been updated.
13.10.2021 20:45
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V_Maiko Offline

Posts: 610
Post: #307

Version 2.13.1

Changelog
-Removed intrusive zpic1005.bmp in the mod.
-Fixed skeleton transformer crashes and bugs.
-Fixed a bug in which Castle Units were recruited from other factions.
-Fixed the problem of some TUM combos artifacts, which could not be assembled and disassembled.

*This version is compatible with the current 2.13.0 Russifier.

Huge thanks to Archer30 for the collaboration Thank_you
(This post was last modified: 14.10.2021 23:07 by V_Maiko.)
14.10.2021 23:05
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Artyr1995ua Offline

Posts: 205
Post: #308

V_Maiko, can you tell me after 2 months of playing the computer freezes on a pass https://dropmefiles.com/XBauG
15.10.2021 14:04
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ross1971 Offline

Posts: 6
Post: #309

Good afternoon. Do you have plans to expand your mod taking into account new cities from the ERA+ mod?
28.10.2021 16:05
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V_Maiko Offline

Posts: 610
Post: #310

ross1971, Currently there are more problems than benefits to continue expanding the content more in that way. So it's prudent to leave it as it is for now.
29.10.2021 15:35
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ross1971 Offline

Posts: 6
Post: #311

Thank you for the answer, about something similar and I was thinking - I'm in awe of two mods - Yours and Advanced Classes Mod, in my opinion this pair together, if not ideal, then something very close to it.
31.10.2021 19:36
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V_Maiko Offline

Posts: 610
Post: #312

Version 2.13.3 has been released and with it the official guide of the mod made 100% by me, this is the first version of the manual (v1.0) that is also included in the root folder of the mod, there would still be missing information to add, so the information may change and be expanded later.

Changelog
-Fixed a bug where Beholders' Sanctuary gave Angels as reward.
-Fixed some artifact names and descriptions.
-Fixed the cost of some combo artifacts.
-Fixed an artifact that could not appear on the map.
-Fixed problem of generation of some dwellings in custom map.
-Fixed Dragon City CB overgeneration issue.
-Improved the creature bank "Ruins".
-Added 1 new creature.
-Added 1 new artifact.
-Slith Pool dwelling is now animated.

Features of the manual
-Basic information on how to install Third Upgrades Mod.
-Basic information on how the mod works.
-Main information of creatures, artifacts and creature banks.
-Guide on how to create a creature in the mod.
-Guide on how to create an artifact in the mod.

Third Upgrade Mod Manual
09.12.2021 00:03
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komrad.kazackoff Offline

Posts: 64
Post: #313

V_Maiko
Thank you. Tell me, please.
Will Russification from 2.13.0 work?
09.12.2021 08:24
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V_Maiko Offline

Posts: 610
Post: #314

komrad.kazackoff, I don't think
09.12.2021 13:51
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Nevemor Offline

Posts: 49
Post: #315

(09.12.2021 08:24)komrad.kazackoff Wrote:  V_Maiko
Thank you. Tell me, please.
Will Russification from 2.13.0 work?

Постараюсь выпустить русификатор до нового года.
09.12.2021 14:12
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