Berserker
Posts: 16657
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11.07.2021 02:00 |
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Archer30
Posts: 1175
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Berserker, hi! After several attempts, I finally got the reason the hint text didn't display in my game.
In short, hint/right-click info of WoG objects is a mess.
The hint for the Emerald Tower script was 3 lines. Thus the third line with "visited" "not visited" is hidden. Many WoG objects have the same issue. They show only full info with right-click
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 11.07.2021 19:36 by Archer30.)
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11.07.2021 18:53 |
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Valery
Posts: 2196
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Bersy, do you still have Tew4 installed?
If so, can you be so kind and run this save when have 1 minute free, and tell me if the hero can cast twice in battle vs Drakon.
https://www.mediafire.com/file/fdkzexiyo...d.GM1/file
This user has Era 3.8.2 and reports he can't cast twice. I tested his save on my Era 3.8.0 (but with 383 dll?) and I can without problems. So I don't know what to advice him. Thanks!
(This post was last modified: 11.07.2021 22:19 by Valery.)
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11.07.2021 21:26 |
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Berserker
Posts: 16657
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11.07.2021 22:19 |
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daemon_n
Posts: 4343
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11.07.2021 22:38 |
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Valery
Posts: 2196
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11.07.2021 22:58 |
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Archer30
Posts: 1175
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Berserker, hello again!
I wish to have some advice about inserting def frames in WoG Options.
Code:
{~>z358o7.def:0:0 block}
My question is, is it possible to have the def to be in the center properly?
Tried with space bars on the right, align="center", both didn't work
From what I see, ERA treated map objects as a whole, the transparent pixels are not taken out as in other defs. Is this true?
Second questoin, is it possible to have the shadow displyed here without remaking the def?
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 13.07.2021 06:02 by Archer30.)
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12.07.2021 17:24 |
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Berserker
Posts: 16657
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13.07.2021 05:24 |
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daemon_n
Posts: 4343
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13.07.2021 05:33 |
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Berserker
Posts: 16657
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13.07.2021 16:17 |
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daemon_n
Posts: 4343
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(13.07.2021 05:24)Berserker Wrote: daemon_n, должна работать для любых, мод-пример, пожалуйста.
Заодно проверь, пожалуйста, в этом моде такую вещь:
если поверх одного элемента поместить другой и отключить его через !!DL(dlId):E(elmeentId)/0; то нажатие ЛКМ (Pressed/Released) на нём вернёт ID нижнего элемента (что верно), но нажатие ПКМ (Pressed) на нём вернёт ID якобы отключенного элемента, что не позволяет взаимодействовать с нужным элементом на ПКМ
Ну и внутри всё подписано)
Вот ссылка на мод - требует EEF !
Новейший Heroes Launcher
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13.07.2021 17:34 |
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Berserker
Posts: 16657
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13.07.2021 18:03 |
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