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ERA III
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Berserker Offline
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Posts: 16657
Post: #1561

Seems like map file is broken. 761 byte?

Elmore, Microsoft Defender.

<aybe yo guys create maps in Unleashed Editor, but I cannot open them.


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25.06.2021 22:17
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Panda Away
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Posts: 1005
Post: #1562

Berserker, скачал карту Valery (redraw map.h3m), в редакторе карт открылась без проблем, в игру запустил тоже без проблем... 105


Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!
25.06.2021 22:32
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Archer30 Offline
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Posts: 1175
Post: #1563

Hi. I couldn't reproduce the issue with SN:H/UN:N0, so we leave it for now )

Let's just use TrainerX for testing hero list.
- Open any map
- Make sure you have a hero in a town and no hero on the adv map, your list of heroes should be empty now.
- Press F7 on the adv map - Right-click on any tile - choose "move hero" - Enter.
- Voila. Your hero in town has been moved to the target tile while the hero list is not updated.

Check the related script by searching "UN:R1 doesn't refresh" from trainthe er.erm


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(This post was last modified: 25.06.2021 23:03 by Archer30.)
25.06.2021 22:40
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Valery Offline

Posts: 2196
Post: #1564

(25.06.2021 22:17)Berserker Wrote:  Seems like map file is broken. 761 byte?

Yes, its a small testing map with only what is needed to see the redraw problem.
26.06.2021 00:05
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daemon_n Offline
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Posts: 4343
Post: #1565

Berserker, Valery,

Don't forget enable "Unleashed Map Editor" mod.

WO mod that map isn't openable
With mod enabled i can easily open and edit it.


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26.06.2021 00:59
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Valery Offline

Posts: 2196
Post: #1566

I don't think you need it. I made this 36x36 map but with XXL mod enabled (I forgot to disable it as I was testing tew4) so in worst case you only need XXL mod to open it. But to play, I think you need nothing.
26.06.2021 01:07
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daemon_n Offline
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Post: #1567

Valery, map is 18x18 btw, mb i used wrong map?


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26.06.2021 01:33
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Valery Offline

Posts: 2196
Post: #1568

Then it means XXL mod creates 18x18 when selecting 36x36. I didn't use other editor.
26.06.2021 01:57
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Berserker Offline
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Posts: 16657
Post: #1569

Valery, Archer, thanks. Bug in HE:P implementation is being fixed.


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26.06.2021 02:14
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Berserker Offline
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Posts: 16657
Post: #1570

https://dropmefiles.com/U5lvB

In Era 3.8.2- HE:P checked if new coordinates differ from hero x/y/z and apply teleport/hide/show only if they differed. I thought it's no sense in updating hero with the same coordinates. But it makes sense if hero was hidden previously or was always hidden like hero in prison.


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26.06.2021 02:23
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Valery Offline

Posts: 2196
Post: #1571

Works 20

Thanks
26.06.2021 02:39
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Archer30 Offline
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Posts: 1175
Post: #1572

Berserker, but the latest update still doesn't work for my case 112

And the worst part is, now I get two heroes at the same time if I teleport the hero from the town to the map


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(This post was last modified: 26.06.2021 08:41 by Archer30.)
26.06.2021 07:31
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daemon_n Offline
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Posts: 4343
Post: #1573

Archer30, !!SN:D; doesn't work as well for refresh?


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26.06.2021 09:15
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Archer30 Offline
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Posts: 1175
Post: #1574

daemon_n, nope


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26.06.2021 09:58
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Algor Away
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Posts: 3881
Post: #1575

Берс, а это нормально, что Эра 3.8.3 с пустым list.txt крашится при запуске? (Click to View)
Установлено на чистый комлит, 3.8.2 + update до 3.8.3.
На 3,7 такой же результат.

Со включенным WoG всё стартует нормально, но ведь ты ж его не для того выносил отдельно, чтоб без него не работало, верно?


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26.06.2021 10:33
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