Berserker
Posts: 16657
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30.05.2021 23:11 |
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Valery
Posts: 2196
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I am not sure, I played with 5000205 (RC205?) version for 5 years, and no bugs at all, unlike further versions who often sacrificed Era stability. Baratorch upgrades HD mod with Hota only in mind, so once we have one working on Era, we should stop upgrading and stay with that
(This post was last modified: 30.05.2021 23:33 by Valery.)
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30.05.2021 23:32 |
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Valery
Posts: 2196
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Yeah I see the result, single stacks split lose all experience. That's game break, sorry, not great update...
Look, Baratorch did fantastic job for H3, but also he is clearly not interested in Era and will not test compatibility for at each update.
At some moment we say thanks then stay with that, imo.
(This post was last modified: 30.05.2021 23:48 by Valery.)
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30.05.2021 23:38 |
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Berserker
Posts: 16657
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31.05.2021 00:42 |
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Valery
Posts: 2196
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Looks more like a Baratorch typo, as equal number split works well, only single split doesn't.
(This post was last modified: 31.05.2021 13:28 by Valery.)
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31.05.2021 13:27 |
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V_Maiko
Posts: 610
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Last Assembly version.
Wog Native Dialogs crash TUM when click in Town Hall for the player to buy the special structure to have Third Upgrades.
https://dropmefiles.com/F6f3l
TUM players will have to use an older version of Assembly with Wog Native Dialogs unmodified if this is not fixed.
(This post was last modified: 01.06.2021 03:22 by V_Maiko.)
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01.06.2021 03:08 |
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V_Maiko
Posts: 610
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igrik, You are responsible for the change, right? If so, please provide the fixed version of the plugin so that I can share it to my players please.
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01.06.2021 22:25 |
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igrik
Posts: 2819
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V_Maiko, I have repeatedly pointed out that GIF files are strongly recommended not to use.
Anyway, I'll fix the crash tonight and update the plugin.
upd: fixed!
The updated plugin as always can be found on github.
game bug fixes extended.dll || My Plugins || My GitHub
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02.06.2021 10:07 |
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V_Maiko
Posts: 610
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igrik, It doesn't change anything, it remains exactly the same, I don't know how you played my game, but even with GDI it doesn't work. I practically feel like you're restricting me from using animated GIFs in my mod. I understand that it's not necessary to use more, but to rewrite it will take me a long time to do it.
(This post was last modified: 03.06.2021 00:34 by V_Maiko.)
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03.06.2021 00:33 |
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igrik
Posts: 2819
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03.06.2021 00:35 |
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V_Maiko
Posts: 610
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igrik, I'll provide you with another debug for you to investigate, I repeat, I don't how you managed to reproduce my game but it still crash, I did a quick test in both OpenGL and GDI, wogisengard + wogminastirith, I bought the building and crash.
https://dropmefiles.com/SyQJA
According to HD Crashlog, the gap that produces the crash is in section 0x9A7B of the code
(This post was last modified: 03.06.2021 00:41 by V_Maiko.)
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03.06.2021 00:41 |
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igrik
Posts: 2819
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.
2. Path to your pictures:
Incorrect: !!VRz952&y2=0:S^../data/p/castle.gif^; [path to builging graphics]
Correctly: !!VRz952&y2=0:S^..\data\p\castle.gif^; [path to builging graphics]
3. Give me your whole game. Upload it somewhere and let me download it. And attach the save there.
game bug fixes extended.dll || My Plugins || My GitHub
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03.06.2021 01:18 |
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Berserker
Posts: 16657
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03.06.2021 01:23 |
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