Valery
Posts: 2196
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Oh, thanks a lot.
Don't upload them for now, I will probably recover my passwords in 2-3 weeks
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30.05.2021 02:04 |
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Valery
Posts: 2196
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Is Panda's assembly based on Era III? I need to update Tew4 with scripts so I will start testing it with. Should I look for specific incompatibilities or is fine? So far my mods only worked on Era II but I see scripts at start seem to work fine.
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30.05.2021 02:26 |
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V_Maiko
Posts: 610
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Valery, I have tested TEW 2, 3 and 4 in ERA 3 and the maps play correctly without scripting errors and something else, the only thing I have to comment on is that the gameplay has possibly been altered so it is required to play the entire maps to see if it's playable from start to finish as it should be. You yourself know how to play your own maps and if you know how the differences are playing with ERA 2.46 and ERA 3.x.x.
(This post was last modified: 30.05.2021 02:38 by V_Maiko.)
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30.05.2021 02:36 |
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Panda
Posts: 1005
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Valery,
- My build is based on the latest version of ERA 3.8.
- Contains all the latest plugins from Igrik, with the exception of the wog native dialogs.era plugin, after the release of the assembly it has already been updated several times, so that in Era, which I have in the assembly, there is already a slightly outdated plugin. As soon as possible - I will update.
- To search for incompatibilities and changes, you first need to familiarize yourself with the list of changes, starting with the first version of Era 3. They are there, maybe. many scripts had to be optimized for the new Era 3.
- Unfortunately, not all scripts work correctly: some need to be optimized for the new era (and some are even better to rewrite from scratch), but unfortunately there is no one to do all this now.
Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!
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30.05.2021 04:40 |
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Valery
Posts: 2196
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I am not really looking for changes in WoG scripts, as most of my maps are stand alone, no need wog. I will check later for TEW2/3 which need a setup.dat, we will see. I am looking for older syntax no longer working, so far negative y vars work, I was gladly surprised, ouf!.
I noticed we can't dissemble combos when equipped - need to place in backpack for that, was this intended?
(This post was last modified: 30.05.2021 05:07 by Valery.)
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30.05.2021 05:06 |
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Berserker
Posts: 16657
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Valery, old scripts should work. The syntax is 99.9% the same. Negative y-variables became global, but in compatibility mode (ErmLegacySupport=1 in heroes3.ini) they work exactly as they did in WoG 3.58: preserved between WoG 3.58 triggers except functions.
Quick f..t variables became fully local. It means each trigger have its own f..t and it's easy to write safe loops now:
":;" is not a must anymore. !!if/el/en and !!re/br/co may be terminated by single ";". But old syntax is supported too.
I tried TEW a bit and Atlantis after running through converter. Both worked. When you press F11 or when ERM error occurs, look at Debug\Era\erm tracking.erm. You'll find all executed ERM commands with files and line numbers their. Much easier to track issues if any.
Era definitely does not change how combo arts are dissembled: probably it's HD mod bug fix.
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
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30.05.2021 05:31 |
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Valery
Posts: 2196
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Yeah, I mean when a combo like admiral hat for example is equipped, right-clicking on it doesn't offer dissemble action. When in backpack it does.
HD maybe? I will look into setup
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30.05.2021 05:51 |
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Berserker
Posts: 16657
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30.05.2021 05:58 |
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Panda
Posts: 1005
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Berserker, я проверил сборные комбо-артефакты после 2 жалоб, что они не работают, всё работает, но заметил эту странность. Проверял только бинарник. Думаю, что это как то связано с изменением/исправлением HD-мода, по логу:
5.2 RC14 -> 5.2 RC15 (11.12.2020)
[-] Баг с фейковым переполнением рюкзака и связанный краш.
[-] WoG/ERA: поправлен функционал сборки и разборки сборных артефактов прямо в рюкзаке.
У меня конечно есть версия RC14, но проверить пока что нет возможности, может когда-нибудь потом.
Тот, кто просыпается рано - жаворонок, поздно - сова. А тот, кто плохо спит и ходит с черными кругами под глазами - панда!
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30.05.2021 06:12 |
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V_Maiko
Posts: 610
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Berserker, Panda, Talking about something similar, 'One slot combo artifact' plugin is enabled by default and is quite annoying, recomending to disable it natively.
(This post was last modified: 30.05.2021 06:52 by V_Maiko.)
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30.05.2021 06:51 |
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Berserker
Posts: 16657
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30.05.2021 16:19 |
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Valery
Posts: 2196
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I disabled it too, otherwise I may have a problem late game
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30.05.2021 16:23 |
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