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ERA III
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daemon_n Offline
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Post: #1156

В DL-диалогах перестал прожиматься "Enter" под флагом 28


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18.04.2021 09:36
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Berserker Offline
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Posts: 16657
Post: #1157

daemon_n, поподробнее, пожалуйста. Сам Enter работает, диалоги по нему закрываются.


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18.04.2021 17:19
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daemon_n Offline
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Post: #1158

Berserker, чтобы пользовательские диалоги закрывать клавишами, надо в редакторе -DL выставить элементам (в нашем случае, кнопкам) нужный флаг.
Кнопка Esc - 1, кнопка Enter -28. Так вот, теперь не срабатывает закрытие диалога на Enter.


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18.04.2021 18:07
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Berserker Offline
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Post: #1159

Это сканкоды, а не флаги. В редакторе обобщённое название для поля. У меня все диалоги работают, как ранее. Нужен тестовый диалог и проверка, что на прежней версии он работает по-другому.


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18.04.2021 20:20
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Archer30 Offline
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Posts: 1175
Post: #1160

Berserker, I encounter a strange issue with some maps.

For example, in the official scenario Good to Go,
1. Each time you restart this scenario, your starting hero is changed.
2. There is no info about the starting hero from the Scenario Info dialogue.

Map for testing

Also, what do you think about an improvement I suggested a while ago? Rolleyes


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(This post was last modified: 21.04.2021 11:11 by Archer30.)
21.04.2021 11:07
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Berserker Offline
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Post: #1161

Archer30, maybe random hero is specified for all players.

Ok, found record about HE:V.


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21.04.2021 16:56
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Archer30 Offline
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Post: #1162

Well, this is abnormal and it doesn't seem to happen before.

The issue is only observed from specific maps, although right now it's only Good to Go I find. I have no idea when this started.

Even if you start with a random hero in some other maps, for example in Arrogance, you still have the same hero each time you restart the scenario, and the starting hero is viewable from Scenario Info.


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(This post was last modified: 21.04.2021 19:33 by Archer30.)
21.04.2021 18:03
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Berserker Offline
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Post: #1163

Archer30, maybe it's HD mod feature? Try with HD mod 4.


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21.04.2021 22:35
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Archer30 Offline
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Post: #1164

Tried without HD, same story 102


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21.04.2021 22:50
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igrik Offline

Posts: 2819
Post: #1165

Да блин, ваша так называемая проблема кроется в том, что герой автором изначально установлен на карту и помечен как случайный. А в том же аррогенсе, генерируется случайный (не установленный на карту) герой в городе.
Поэтому в первом случае герои при рестарте выпадают разные, а во втором случае игра запоминает сгенерированного героя для конкретного игрока.
Арчер не впервый раз ищет проблемы на ровном месте. А такая "борода" происходит во всех версиях героев. И нужно всего лишь малость смекалки и меньше десятка тестов, чтобы выяснить причину проблемы.


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21.04.2021 22:57
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Archer30 Offline
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Post: #1166

igrik, if I understand your idea correclty, I checked what you mentioned before dropping a report here. Your assumption could be wrong.
Good to Go (starting hero is generated from the town):
Arrogance (starting hero is generated from the town):

Same maps, tested on SoD, different results.

It's not necessarily a big issue, I'm just sharing what I've found with ERA. And it's completely up to Berserker to decide wherther he wants to spend some time on it or not. I'm personally happy with either 105


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(This post was last modified: 21.04.2021 23:42 by Archer30.)
21.04.2021 23:30
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igrik Offline

Posts: 2819
Post: #1167

Archer30, значит вы очень не внимательно смотрите!

Image: 1.png
Image: 2.png

Надеюсь теперь разницу видно?


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22.04.2021 00:11
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Archer30 Offline
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Posts: 1175
Post: #1168

Thanks igrik, it all makes sense now. This is the only setting that affects the random starting hero in ERA.

But still, why ERA has to have different strategy with SoD? Remembering the starting hero is preferable in the "Good to Go" case, isn't it? 102


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22.04.2021 00:58
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Berserker Offline
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Posts: 16657
Post: #1169

Archer30, I never changed anything related to random hero. It's either real SoD mechanics or Heroes 3 Tournament Edition fixes. For me it seems like SoD behavior )


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22.04.2021 01:52
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Archer30 Offline
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Post: #1170

Thank you for your patience Berserker. I just tested with different versions of ERA, starting from 2.46 to the latest, all have the same behaviours.
We will leave it as it is. Yes


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(This post was last modified: 22.04.2021 10:38 by Archer30.)
22.04.2021 10:13
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