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ERA III
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Archer30 Offline
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Post: #1096

Hi Berserker, found an issue - OnHeroTransfer doesn't seem to trigger.

Also, is there a way to check whether a zone is the first zone of a campaign? (Alternatively, is there a trigger only for the start of the 2nd+ campaign zone?)

I have trouble with this issue for campaign like RoE - Dungeon and Devils. This is a campaign with 3 zones, you can select your starting zone between zone 1 and zone 2 (by clicking on the map). If you choose 2nd zone as your start, then 1st would be your second zone. Here's the problem -> henchman data should be initialized in the first zone (instead of loading data from w51 - w100 or ini). Any idea?

Note: From my code, w51 - w100 are generated at wining and they are only cleared when the client is terminated. If a player starts a new campaign after winning a zone, w51 - w100 could be wrongly transferred to the new campaign (due to lacking check of the first zone)



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(This post was last modified: 05.04.2021 22:38 by Archer30.)
05.04.2021 17:24
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Berserker Offline
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Post: #1097

Quote:OnHeroTransfer doesn't seem to trigger.
You need new campaign started from scratch. I checked it. Recheck, please.
I would not use any indexes at all.
The issue with garbage in w50..w101 and first campaign map is unsolvable. Just clear anything except those, protected by OnHeroTransfer trigger.


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05.04.2021 22:42
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Archer30 Offline
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Post: #1098

Retested, still, nope.
My best guess is that this event is defined in Era Erm Framework, you somehow forget to update the script there?
How is OnHeroTransfer useful in the first place? Comparing with OnAfterErmInsruction. I need more info to understand:
Quote:Just clear anything except those, protected by OnHeroTransfer trigger.
Also, is ClearIniCache suppose to remove anything from the target? Didn't do anything from my end though.




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(This post was last modified: 05.04.2021 23:35 by Archer30.)
05.04.2021 23:33
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Berserker Offline
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Post: #1099

Sent all info to discrod.

To fully rewrite the whole ini file:
1) Delete ini file using DeleteFile
2) ClearIniCache to remove ini data from memory
3) WriteIni
4) Save ini


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06.04.2021 00:21
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Berserker Offline
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Post: #1100

В Эре 3.4.0 будут анимированные def-ы в DL-диалогах. Вплоть до 10 дефов могут быть анимированными. Достаточно в поле имя дефа, где обычно стоит «Def», дописать "animated" => "Def animated". Ну а группу, группу кадров можно выбрать? Можно )

Image: image.png Image: image.png


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06.04.2021 04:46
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daemon_n Offline
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Post: #1101

120АААААААААААААААААААААААААААААААААААААААААААААААААААААААА


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06.04.2021 04:55
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Berserker Offline
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Post: #1102

Файл по данной ссылке защищён авторским правом и запрещён к скачиванию.
Ходят слухи, что если нужно указать группу кадров и индекс кадра, то в индекс кадра прописывают Группу * 100000 + Индекс кадра.


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06.04.2021 05:09
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daemon_n Offline
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Post: #1103

Бесконечно можно смотреть на три вещи: как горит огонь, как течет вода и как сменяет кадр за кадром resource.def 166


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06.04.2021 05:40
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Archer30 Offline
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Post: #1104

Hi Berserker, the animated def feature is really amazing!

And I'm happy to say that now I have figured out most of the henchman carryover feature.

But there is still an issue with OnTransferHero - it doesn't get called each time needed. The ERA commander carryover feature has the same issue as well. For campaigns like RoE - Dungeon and Devils (Oh, here you are again!). You are able to configure your campaign:

1st zone: Choose from Inferno or Dungeon Faction (by clicking on the map)
2nd zone: Choose from Inferno or Dungeon Faction (can't select, must use the faction that was left)
3rd zone: Choose from Inferno or Dungeon Faction (by selecting from campaign bonus - will use hero from zone 1/2 depending on the selection)

Alright, so the problem is when you are at the 3rd zone and select heros from the first zone, the commanders, the henchman data (with my code) are lost (while hero level still gets carried). But if you select heroes from the 2nd, they got carried over.

Possible to fix? Rolleyes


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(This post was last modified: 06.04.2021 11:19 by Archer30.)
06.04.2021 10:46
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Berserker Offline
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Post: #1105

Quote:Бесконечно можно смотреть на три вещи: как горит огонь, как течет вода и как сменяет кадр за кадром resource.def
Или artifact.def )

Archer30, thanks.

Quote:But there is still an issue with OnTransferHero - it doesn't get called each time needed. The ERA commander carryover feature has the same issue as well.
Right, it's because I hook at WoG code for commander transferring. I'll see, what can be done, but do not promise anything )

Nice structured code! Formatted it a bit:



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06.04.2021 12:21
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Sandris Offline

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Post: #1106

(06.04.2021 05:40)daemon_n Wrote:  Бесконечно можно смотреть на три вещи: как горит огонь, как течет вода и как сменяет кадр за кадром resource.def 166
То есть, теперь в окошки мода Расширенных описаний существ вместо изображений можно вставлять анимированные def-ы юнитов, как в Форте города?
06.04.2021 12:54
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daemon_n Offline
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Post: #1107

Sandris, я бы хотел сказать "да", но анимация будет не такой, как в форте. Разве что подготовить свои дефы, где будут расставлены кадры в нужном порядке, поскольку оригинальные - лишь заготовки для полноценных анимаций.


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06.04.2021 14:48
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Berserker Offline
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Post: #1108

Sandris, конкретно существа анимируются в форте по спец. алгоритму, прыгая по группам. А у меня/ZVS анимация последовательная по конкретной группе.


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06.04.2021 16:47
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Sandris Offline

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Post: #1109

Я имел ввиду пересобрать DEF-ы существ именно под анимацию в окне мода, оставив только один тип действия с последовательными кадрами в цикле (движение, кривляние...).
06.04.2021 17:33
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daemon_n Offline
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Post: #1110

Sandris, в таком случае можно.


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