Archer30
Posts: 1175
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12.11.2020 17:33 |
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daemon_n
Posts: 4343
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12.11.2020 23:06 |
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igrik
Posts: 2819
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13.11.2020 02:05 |
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Archer30
Posts: 1175
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Berserker, I don't fully understand your way as it seems only works for the official campaigns. When it comes to 3rd party campaign, for example, Heroes Chronicles, I got confused. But anyway I figured out with IF:M.
HC - Masters of the Elements
Another question I would like to ask is about installmod.exe. What parameter should I use to insert text in list.txt with it (if I run a cmd)?
Trying to create a custom installer without Sydr's Mod Manager.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 14.11.2020 06:34 by Archer30.)
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13.11.2020 22:20 |
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Archer30
Posts: 1175
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Thanks Berserker, now I understand how it works!
A small drawback is that installmod.exe triggers UAC, which makes an installer far more suspicious. For now, is there no way to have the same function as installmod.exe but without UAC warning?
Also, any idea about HE:L1/L2? They don't seem to work in the latest ERA (no need to check in a hurry, just reminding).
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 14.11.2020 08:00 by Archer30.)
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14.11.2020 06:28 |
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Berserker
Posts: 16657
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14.11.2020 08:02 |
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Berserker
Posts: 16657
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14.11.2020 08:18 |
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Archer30
Posts: 1175
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Strange, so HE:L2 does work? Then we have different results here.
The example you gave
isn't this the same as the previous HE:L1 syntax (without /)?
I'm surprised that UAC does not trigger on your end with installmod.exe. How could it be? I use the OS with the most market share - Windows 10 Home btw.
It would be really handy if installmod.exe also remove the outdated mod folder with the name specified.
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 14.11.2020 09:30 by Archer30.)
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14.11.2020 09:24 |
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Berserker
Posts: 16657
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14.11.2020 09:26 |
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Archer30
Posts: 1175
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Berserker, thanks! Now HE:L works like a charm.
Hehe, you won't believe it unless I show a screenshot, check this one.
As you see, installmod.exe is with a "shield" on its icon, that's the mark for programs that triggers UAC. Also I don't think it matters which location I put it or my games, the program itself has been marked and will trigger UAC whenever it's run.
Latest ERA mods and scripts in development - My GitHub
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14.11.2020 10:25 |
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Berserker
Posts: 16657
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14.11.2020 17:11 |
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Archer30
Posts: 1175
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Sorry Berserker, I should have identified the cause sooner. The reason that installmod triggered UAC is becoz it's not from a known publisher.
So basically if a user clicks "yes" in this pop-up, installmods will run as it should, nothing more. But it looks suspicious. That's why I'm looking for an alternative way.
Latest ERA mods and scripts in development - My GitHub
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14.11.2020 17:58 |
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Berserker
Posts: 16657
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14.11.2020 18:11 |
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