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ERA II
» WoG Era 2: Русская и Английская версии
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Berserker Offline
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Posts: 16449
Post: #4711

Archer30, currently yes, they are not used. Are you sure, that 800 is right value? This bug comes from WoG 3.58, I suppose?


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11.07.2020 21:54
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Archer30 Offline
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Post: #4712

This is from 3.58f, exactly the same file.

By browsing other creatures, it's obvious that fight value are usually closed to AI value. I'd say 800 from crtraits.txt makes much more sense than 200 in zcrtrait.txt for Sorceress.


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11.07.2020 23:10
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Berserker Offline
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Post: #4713

Thanks.
[-] Fixed invalid Sorceress fight value in zcrtraits.txt. Credits: Archer30 (Pathere).


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11.07.2020 23:29
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Archer30 Offline
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Post: #4714

You're super welcome! But please just Archer30. I use different IDs in different platforms to prevent being recognised - basic sense of cybersecurity )))

Berserker, I'm currently porting/fixing old Chinese localization of WoG Campaign from 2.46 to 2.9. And I'm wondering whether this a good timing to do so. Will there be a huge update to WoG campaigns in the upcoming future?


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(This post was last modified: 12.07.2020 00:29 by Archer30.)
11.07.2020 23:56
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Berserker Offline
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Post: #4715

Archer30, nope, I won't make any updates except that English/Russian WoG campaigns will be released as a separate mod with 2.9.14 contents.


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12.07.2020 01:08
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V_Maiko Offline

Posts: 604
Post: #4716

WoG campaigns will be backward compatible? (2.9.14-3.0) or will they have to be adapted specifically for each version?
(This post was last modified: 12.07.2020 02:51 by V_Maiko.)
12.07.2020 02:50
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Berserker Offline
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Post: #4717

V_Maiko, they will remain the same, unless someone wants to improve/rewrite them as a standalone mod.


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12.07.2020 12:19
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Archer30 Offline
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Posts: 1098
Post: #4718

A question about WoG Native Dialog and WoG CN plugin
This has been unresolvable for the Chinese community for long...
WoG CN is a plugin developed for Chinese character support in H3.

Issue: Characters do not look well with wognativedialog.dll/wogcn.dll both loaded.

Downloads of WoG CN release, source and related: Google Drive

As from the screenshots, there is an issue with characters displaying with both WoG Native Dialog/WoG CN enabled. The brackets, the numbers seem to be lower than Chinese characters in position. Ideally, I would like all characters to be displayed like for vanilla H3 contents. Will this needs to be tweaked from WoG CN or WoG Native Dialogs? Since the author of WoG CN has gone for long, I have no choice but to seek help here...


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(This post was last modified: 14.07.2020 07:19 by Archer30.)
14.07.2020 04:40
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Berserker Offline
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Post: #4719

Archer30, I don't know, what's the reason, to say the truth, but perhaps it's Chinese fonts issue.


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14.07.2020 18:51
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Archer30 Offline
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Post: #4720

That doesn't explain the fonts works great without WoG Native Dialog. Smt has been changed there with WND enabled, but I have no idea what it might be...

Let it be then Rolleyes


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15.07.2020 13:03
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daemon_n Offline
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Posts: 4333
Post: #4721

Archer30, pcx position


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15.07.2020 14:22
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Archer30 Offline
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Posts: 1098
Post: #4722

daemon, doesn't think so. The Chinese characters and non-Chinese were align with different position, that's the problem.

Take a look at the bracket in the middle, that's where the worst part is:


Edit: I believe that WOG CN makes some tweaks to characters so that all character get along quite well. But since WoG Native were introduced, this was broken. It has to be resolved from WoG CN plugin anyway.


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(This post was last modified: 15.07.2020 18:02 by Archer30.)
15.07.2020 14:32
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Berserker Offline
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Post: #4723

Code:
posEnd:=i;
    startX:=x;
    startY:=y+FontHeight*Row;
    case mode of
      0,4,8 :startX:=x;
      1,5,9 :startX:=x+((Width-l) div 2);
      2,6,10:startX:=x+Width-l;
    end;
    case mode of
      0,1,2,3:startY:=y+(FontHeight)*Row;
      4,5,6,7:begin
                  if height<MaxRow*(FontHeight) then
                  begin
                    if height<(FontHeight+FontHeight) then
                      StartY:=y+(FontHeight*Row)+(height-FontHeight)div 2
                    else startY:=y+(FontHeight)*Row;
                  end                else startY:=y+(FontHeight)*Row+(height-MaxRow*(FontHeight))div 2;
              end;
      8,9,10,11:begin
                  if height<MaxRow*(FontHeight) then
                  begin
                    if height<(FontHeight+FontHeight) then
                      StartY:=y+(FontHeight*Row)+(height-FontHeight)
                    else startY:=y+(FontHeight)*Row;
                  end
                  else startY:=y+(FontHeight)*Row+height-MaxRow*(FontHeight);
                end;
    end;
Chinese plugin is written almost without comments.


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15.07.2020 15:45
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Archer30 Offline
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Posts: 1098
Post: #4724

Berserker, I would like to quote Valary's wise words here: This seems Chinese to me. Rolleyes

Are you suggesting that this is the part adjusting charaters' height?


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15.07.2020 17:11
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Berserker Offline
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Posts: 16449
Post: #4725

I didn't find anything special, concerning English characters top position adjustment from the first glance, to say the truth.


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15.07.2020 17:38
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