slater777
Posts: 136
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(23.04.2021 20:50)V_Maiko Wrote: (23.04.2021 19:38)slater777 Wrote: Found a bug. Primeval faerie dragon can cast attacking spells through antimagic spell.
Primal Faerie Dragon ignores counterspells, it has to be a sufficiently advantageous creature for its update to be worth it. There are no effects to counteract his impending magic attack other than completely nullifying the spells of both sides or that said creature is immune.
All right then. Another problem. AI can't equip artifacts, which were found in the new creature banks.
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25.04.2021 23:38 |
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V_Maiko
Posts: 610
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slater777, that must be a problem with the creature banks template by Perry, because the AI of encountering artifacts on the map can equip them, and it has been checked by myself.
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25.04.2021 23:56 |
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PerryR
Posts: 460
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Hi slater777, Hi V_Maiko long time no see
I will check thanks for the report, maybe I must change the HE:A receiver.
When you use Dif Mod the AI will always look in his backpack and equip the best possible artifact for every slot, but probably that is not true for the new artifacts added by Emerald plugin.
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26.04.2021 01:01 |
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V_Maiko
Posts: 610
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Updated to version 2.9.0
Changelog including the list of what the mod contains has been updated in the main thread.
(This post was last modified: 02.05.2021 00:24 by V_Maiko.)
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02.05.2021 00:23 |
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Berserker
Posts: 16657
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02.05.2021 04:25 |
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V_Maiko
Posts: 610
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Berserker, how difficult is it to visit main threads? I'll not accumulate a huge list of changes like Panda, changes that were made before remain in the past to streamline.
(This post was last modified: 02.05.2021 04:35 by V_Maiko.)
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02.05.2021 04:33 |
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Berserker
Posts: 16657
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02.05.2021 07:48 |
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V_Maiko
Posts: 610
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(02.05.2021 07:48)Berserker Wrote: New things are only those, that are marked with NEW! badge?
There is a lot that I need to fix the thread, in fact I need to rewrite the whole thread because my mod is no longer like the first time, I have to provide information about everything it has but it is too much work and I don't even know how to describe my own mod , it will take time.
I was aware of it since I tried to add a thread to the Chinese forum, with the intention of attracting more to the public and showing them everything that it has is ideal, but as I said I have no idea how to describe all the things that my mod has.
A mod of this magnitude would require me to show it with animated images and a quirky title to show how attractive it is.
(This post was last modified: 02.05.2021 20:17 by V_Maiko.)
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02.05.2021 20:14 |
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slater777
Posts: 136
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If warehouses put on the map manually they work correctly. But if they replace some objects (via generating random map) they are seen like "wog object" and completely broken. Nothing happens when you visit it.
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04.05.2021 20:58 |
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V_Maiko
Posts: 610
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slater777, make sure you haven't moved the scripts or altered the code, it should work as it should
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04.05.2021 21:10 |
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slater777
Posts: 136
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V_Maiko, ok, I'l try it again later. Btw where can I find a script containing information about extended chests (I found that some chests give more gold that standart ones)?
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04.05.2021 22:13 |
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V_Maiko
Posts: 610
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slater777, in WoG Scripts or ERA Scripts for the achievements, because beyond the graphics my mod does not modify it
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04.05.2021 22:33 |
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slater777
Posts: 136
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V_Maiko, I checked ERA and WOG scripts. All clear. Then I deactivated TUM, generated a large map and picked up about 30 chests. Non of them gave me 4k, 5k, 6k or 7k gold. Maybe is it about any plugin your mod contains?
Also I tried another generated map. Warehouses still have "wog object" hint.
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04.05.2021 23:14 |
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V_Maiko
Posts: 610
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slater777, I will investigate that.
The next update will also take a little longer, because I am going to recreate most of the portraits of my creatures to .png to obtain a higher quality, the same will go for the artifacts that I plan to redesign.
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09.05.2021 04:41 |
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