Valery
Posts: 2196
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Hum, the link shows 4 dll files, all, or one in particular?
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30.10.2020 00:17 |
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igrik
Posts: 2819
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30.10.2020 01:52 |
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Valery
Posts: 2196
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Thanks, I am also using Rose kavalier ""game bug fixes" dll, I suppose this replace right?
(This post was last modified: 30.10.2020 03:27 by Valery.)
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30.10.2020 03:26 |
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Berserker
Posts: 16657
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30.10.2020 03:38 |
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Archer30
Posts: 1175
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igrik and Berserker, not sure whether this has to be done via ERA or BattleReplay plugin, but is it possible to have the same obstacles on the battlefield with each battle replay (with the "Mersenne Whirlwind" update)?
It makes sense to have a replayed battle with the same obstacles settings so you can try again and see if your new tactics work.
daemon_n, I asked but until now I received no response from that player
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 30.10.2020 08:11 by Archer30.)
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30.10.2020 08:11 |
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igrik
Posts: 2819
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30.10.2020 14:24 |
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Berserker
Posts: 16657
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30.10.2020 17:31 |
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RoseKavalier
Posts: 118
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RNG must be called once [advance 1 step] after the seed is set and before generating obstacles to mimic code behaviour. That's because after the seed is set based on x/y/z the first RNG call is for the combat music id, and second+ are obstacles.
(This post was last modified: 30.10.2020 18:27 by RoseKavalier.)
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30.10.2020 18:26 |
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Valery
Posts: 2196
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igrik, concerning clones problem, doesn't work or at least it didn't fix the main problem: two hexes automatic clones (!!EA) still place over units if in the next or 2 squares away, making them invisible for that round, then next round possible crash ...
(This post was last modified: 31.10.2020 18:09 by Valery.)
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31.10.2020 18:08 |
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igrik
Posts: 2819
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31.10.2020 18:24 |
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Valery
Posts: 2196
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(This post was last modified: 01.11.2020 01:09 by Valery.)
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31.10.2020 22:16 |
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igrik
Posts: 2819
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01.11.2020 13:22 |
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Valery
Posts: 2196
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01.11.2020 17:12 |
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igrik
Posts: 2819
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01.11.2020 23:27 |
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igrik
Posts: 2819
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02.11.2020 14:30 |
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