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ERA III
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Archer30 Offline
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Posts: 1175
Post: #1891

A possible bug with DW:G setting guards on Elemental Conflux (external dwelling that allows you to recruit all 4 elementals). Looks like DW:G is correclty used, but the dwelling is still not guarded.
Note that by using only the get syntax of DW:G, you can see that elemental conflux is guarded by default, just the battle doesn't get initilaised for some reasons.

Code:

Also a question:
Is there a way to check whether a png exists in data\*.zip?
Needed this to make sure the script runs without an error.


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 24.10.2021 20:18 by Archer30.)
24.10.2021 19:00
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XEPOMAHT Offline
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Posts: 2356
Post: #1892

(24.10.2021 19:00)Archer30 Wrote:  A possible bug with DW:G setting guards on Elemental Conflux (external dwelling that allows you to recruit all 4 elementals). Looks like DW:G is correclty used, but the dwelling is still not guarded.

Клетку входа в генератор монстров кто будет получать? Пушкин?
24.10.2021 20:12
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Berserker Offline
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Posts: 16657
Post: #1893

Archer30, use SN:O first.


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24.10.2021 22:53
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Archer30 Offline
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Posts: 1175
Post: #1894

Berserker, that ain't work out Unsure


Latest ERA mods and scripts in development - My GitHub
25.10.2021 09:26
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Bes Offline

Posts: 5422
Post: #1895

Berserker, DEE уже не будешь адаптировать под переделанную структуру скриптов ?
я тут хотел по-старинке с ней подгружать/обновлять на лету имеющиеся в памяти скрипты, но увы, не получается...
(подгрузить из памти, добавить кусочек и вновь вбросить, без правки исходного файла скрипта в папке)


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27.10.2021 15:33
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Berserker Offline
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Posts: 16657
Post: #1896

Bes, нет, DEE уже бессильна.


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27.10.2021 18:13
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Valery Offline

Posts: 2196
Post: #1897

Hi guys, is there anything can be done about resizing the dialogs as they were in Era2 ? Because I am stuck with dozens of such failures:

I replaced fonts and they work for IF:G dialogs but not for the others

(This post was last modified: 28.10.2021 10:56 by Valery.)
28.10.2021 10:39
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Berserker Offline
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Posts: 16657
Post: #1898

Try with wog_native_dialogs.era disabled. If dialog width is ok in this case, it's Era core changing.


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28.10.2021 16:52
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Valery Offline

Posts: 2196
Post: #1899

Yes! that fixed it, thanks Sm
28.10.2021 17:52
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igrik Offline

Posts: 2819
Post: #1900

(28.10.2021 10:39)Valery Wrote:  Hi guys, is there anything can be done about resizing the dialogs as they were in Era2 ? Because I am stuck with dozens of such failures:

Image: Untitled-2.jpg

Fixed!
Wog Native Dialogs is updated on GitHub.


game bug fixes extended.dll || My Plugins || My GitHub
03.11.2021 16:51
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Valery Offline

Posts: 2196
Post: #1901

igrik, thanks 118
04.11.2021 13:15
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daemon_n Offline
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Posts: 4343
Post: #1902

Если вызвать popup диалог на ЛКМ, то он отобразится в том месте, где был последний раз вызван popup на ПКМ


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05.11.2021 15:51
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Berserker Offline
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Posts: 16657
Post: #1903

Пример кода, пожалуйста.
Popup-диалог виден только при зажатой правой кнопке мыши, он и должен быть в той же позиции.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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05.11.2021 18:21
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daemon_n Offline
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Posts: 4343
Post: #1904

Berserker,


кликать на слоты боевых машин
скинул видос в дискорд


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05.11.2021 18:24
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Bes Offline

Posts: 5422
Post: #1905

(15.08.2013 21:09)feanor Wrote:исправление анимации 72 (DeathCloud) для ERM.
Теперь при вызове её с помощью BM:V она появляется на стеке, а не где-то cнизу поля

Berserker, проверил на ERA, баг так и живёт Dry видимо ты упустил этот фикс в своё время.
будет время, исправь Kap
(в добавок, анимация станет нормальной, а не с полупрозрачностью)


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08.11.2021 01:07
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