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Commander design and concept
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Darkloke Offline

Posts: 383
Post: #1

As your probably already heard WoG 3.59 will have a new feature - 2 commanders per castle. There will be 2 commanders - a "Might Commander", who will have mainly combat skills and a "Magic Commander" mainly with magic skills.

So we are opening this thread to hear your opinions about what commanders should be in the castle and how they can look. Post your propositions in the following way:

1. Castle
2. Might or Magic commander it should be
3. Potential name of the commander
4. Concept art or just a desciption of how it shoul look.

Here are some examples:

1. Inferno
2. Might
3. Demonolog
Image: acolyte_s.jpg
(Concept art made by Tudor Golu aka metalpiss)

1. Inferno
2. Magic
3. ?
Image: demonologist_s.jpg
(Concept art made by Tudor Golu aka metalpiss)

1. Dungeon
2. Might
3. Earth Shaker
Image: proto_TaurenMale.jpg
(Customized taurel male from World of Warcraft)

1. Inferno
2. Magic
3. ?
Image: proto_Succubus.jpg
(Succubus from World of Warcraft)
26.02.2009 23:13
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Messages In This Thread
Commander design and concept - Darkloke - 26.02.2009 23:13
RE: Commander design and concept - jadedking - 27.02.2009, 13:46
RE: Commander design and concept - Darkloke - 27.02.2009, 14:22
RE: Commander design and concept - DeJay - 27.02.2009, 14:57
RE: Commander design and concept - jadedking - 28.02.2009, 12:06
RE: Commander design and concept - DeJay - 15.03.2009, 22:06

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