Commander design and concept - Printable Version +- Wake of Gods Forum | Форум Во Имя Богов (http://wforum.heroes35.net) +-- Forum: Герои Меча и Магии 3.5 WoG/ERA (/forumdisplay.php?fid=99) +--- Forum: Обсуждение WoG (/forumdisplay.php?fid=69) +---- Forum: English subforum (/forumdisplay.php?fid=64) +---- Thread: Commander design and concept (/showthread.php?tid=594) |
Commander design and concept - Darkloke - 26.02.2009 23:13 As your probably already heard WoG 3.59 will have a new feature - 2 commanders per castle. There will be 2 commanders - a "Might Commander", who will have mainly combat skills and a "Magic Commander" mainly with magic skills. So we are opening this thread to hear your opinions about what commanders should be in the castle and how they can look. Post your propositions in the following way: 1. Castle 2. Might or Magic commander it should be 3. Potential name of the commander 4. Concept art or just a desciption of how it shoul look. Here are some examples: 1. Inferno 2. Might 3. Demonolog (Concept art made by Tudor Golu aka metalpiss) 1. Inferno 2. Magic 3. ? (Concept art made by Tudor Golu aka metalpiss) 1. Dungeon 2. Might 3. Earth Shaker (Customized taurel male from World of Warcraft) 1. Inferno 2. Magic 3. ? (Succubus from World of Warcraft) RE: Commander design and concept - jadedking - 27.02.2009 13:46 well, in my opinion this is one of the more difficult factions to make a good commander, but i'll give it a shot. 1. Castle 2. might 3. Headsman or maybe RE: Commander design and concept - Darkloke - 27.02.2009 14:22 (27.02.2009 13:46)jadedking Wrote: well, in my opinion this is one of the more difficult factions to make a good commander, but i'll give it a shot.Hmm... An interesting view... Such noble high morale and all good castle has such an ugly and dirty commander. "Pure aims are reached via dirty methods." RE: Commander design and concept - DeJay - 27.02.2009 14:57 1. Castle 2. Magic 3. Priest 4. Has a blue,white,gold mixture of colors (maybe the blue needs to be a little darker) like the other creatures in Castle. A Priest as a healer is needed on battlefield. _________________________________________________________________ 1. Rampart 2. Might 3. Hunter 4. Blonde Male elf with green clothes (grass,nature theme) ready to protect his home being a leader of battlefield. _________________________________________________________________ 1. Stronghold 2. Might 3. Viking or Brute 4. Mass kidnappin' during the Restoration wars of Human Children by the Orcs. Grown by the orcs they have now greater potential than their 'fathers'. Got armor and weapons created by the orcs, they are now leaders of the orcs. RE: Commander design and concept - jadedking - 28.02.2009 12:06 i've been trying to think of a magic commander for castle, so i'm thinking of it being more of a religious man than actually looking magical due to the strong ties to faith in the faction. so maybe something along the lines of this 1. Castle 2. magic 3. War bishop RE: Commander design and concept - DeJay - 15.03.2009 22:06 1. Necropolis 2. magic 3. cultist/acolyte picture Mages' minds went dark. Trying to search more about dark magic they made a pact with death, becoming one of the most powerful, feared creatures in the undeads. ________________________________________________ 1.Rampart 2.magic 3.Light Elf A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades. |